Rust November 2026 Force Wipe Preview: Livestock Changes, Uzi Rumors and Wipe-Day Priorities

Rust’s next force wipe is set for Thursday, 5 November 2026, following the previous force wipe on 1 October. As of 28 October, Facepunch has not published the November devblog or a final changelog, so players should approach detailed feature lists cautiously. Public development activity gives us several strong signals, but a commit—even one merged toward the main branch—is not confirmation that a feature will ship on November 5.
This preview separates official announcements from work in progress. CONFIRMED means Facepunch has publicly announced something relevant to November 5. IN DEVELOPMENT means it appears in Facepunch’s public commit feed. RUMOR covers community interpretation, previews and test-build footage that Facepunch has not confirmed for this wipe.
What is actually confirmed for November 5?
CONFIRMED: The 2026 Halloween event ends on November 5. Facepunch’s official Halloween announcement explicitly says the event runs until that date. Candy Hunts, roaming seasonal enemies, Frankenstein pets and Halloween rifts should therefore be treated as temporary content rather than reliable features of the new wipe. Server owners retain control over some event settings, but the official seasonal window closes on wipe day. See the announcement at rust.facepunch.com.
NOT CONFIRMED: Facepunch has not yet published a November feature list, release time or global blueprint-wipe announcement. The established first-Thursday pattern points to November 5, and community countdowns commonly expect the update around 19:00 UK time, but players should watch official server notices for the final hour. A force wipe resets the map; it does not automatically prove that every server will erase blueprints. Check your chosen server’s own schedule before spending the final days researching.
The safest reading is simple: the November map reset is expected, the Halloween event is officially ending, and every gameplay feature below remains subject to change until Facepunch publishes the patch notes.
Livestock is likely to receive another balance pass
IN DEVELOPMENT, STRONG SIGNAL: Livestock has substantial recent activity in the official Facepunch commit feed. Commits dated October 26–28 include smoother cow leading, animals no longer pushing their handler, fixes for sheep starving beside a trough, lamb animation work and adjustments to how young animals maximize their potential. Animal-renaming work has also been merged into main.
A community development tracker reports a wider ownership and economy rework: animals would belong to the player who buys them or feeds them at a trough, old-age deaths would be removed, unowned animals would be prevented from breeding, and young livestock would build a potential score that affects sale value. The tracker also reports population limits intended to stop uncontrolled wild herds. These details are RUMOR for November, even where they summarize public development work, because Facepunch has not promised them for this wipe. The current preview is available at rustfront.com.

If the ownership and potential systems arrive, livestock farms should become easier to secure but more dependent on early care. Players planning a ranch should prioritize enclosed grazing space, trough access and happiness during infancy rather than assuming every captured animal can be flipped immediately for full value. Do not design an entire wipe strategy around the reported numbers, however; tuning can change before release.
Survival, cars and controller changes look close
RUMOR, REPORTED AS RELEASE-PATH WORK: The same community tracker lists several changes it believes are moving toward the November build. Sprinting reportedly doubles calorie and hydration consumption through a configurable server multiplier. If shipped at its reported default, long naked runs and repeated monument rotations will consume noticeably more food and water. Carrying a water container and gathering food before crossing the map could become more important on wipe day.
Wild modular cars may also spawn with roughly half of their engine slots already filled with low-quality parts, rounded upward. Those parts reportedly remain locked until the vehicle reaches a Modular Car Lift. This would lower the initial scavenging barrier without handing players a fully prepared vehicle. For groups targeting roads early, a lift base and replacement components would still be valuable.
Default gamepad support is reportedly being enabled with trigger rebinding, separate sensitivity controls and input fixes. Softcore may receive a three-Tool-Cupboard placement limit, while Hardcore upkeep brackets are reportedly being retuned. All of these remain unconfirmed for November 5. Modded and community servers can also override relevant convars, so even shipped defaults may not apply everywhere.
The Uzi is real development work, not a confirmed November gun
IN DEVELOPMENT: A 9mm Uzi branch is receiving heavy activity. The public feed shows 20 recent commits, including third-person animations, recoil adjustments, weapon-rack configuration, fire-mode token work and fixes for its folding stock, reload and aim-down-sights behavior. That level of polish demonstrates an actively playable weapon, but the branch remains separate from main in the supplied snapshot. It is therefore a strong future-content signal and only a RUMOR for this wipe.
Community footage has presented the Uzi as an early-game option with a folding stock and different handling characteristics. Treat claims about its tier, scrap cost, magazine capacity, damage or crafting recipe as provisional until Facepunch publishes official values. The video below is useful for seeing a test version, not for planning a guaranteed November research path.

Performance work may matter more than headline features
IN DEVELOPMENT, POSSIBLE NOVEMBER DELIVERY: Several optimization branches show current fixes and main-bound work. Recent LOD changes reduce repeated camera and grid calculations, pause dense-cell work when it exceeds its frame budget, and correct visual problems after respawning or switching to CCTV. One internal profiling note reports a large reduction in worst-case LOD-grid frame time around a big base, although players should not treat an editor benchmark as a guaranteed live-server result.
Base-occlusion work is also reducing recalculation costs when building blocks are placed or destroyed. Meanwhile, item-management commits target use-after-free errors involving consumables, industrial systems, condition loss, research tables and water purifiers. These are not glamorous wipe features, but stability and frame pacing can have a bigger practical impact on crowded wipe-day servers than a new weapon.
Main-branch activity also includes demo UI fixes, packet batching, laser-job defaults, animal renaming and a reduced Blueprint Book opportunity in the PT boat. Because these changes appear on main, they are more plausible November candidates than isolated feature branches. They still remain unconfirmed for the November release until the official changelog arrives.
Features that look less likely for this wipe
RUMOR, EARLY DEVELOPMENT: A base-renovation branch is experimenting with a saw that can convert construction pieces, including wall-to-door or wall-frame changes. It has visual cutting tracks, sparks and contextual options, but the work is fresh and isolated. Bird-critter development is also adding landable groups of seagulls and crows that can startle, fly away and be shot individually. Both projects look meaningful, yet neither should influence a November wipe plan.
A repairable Lighthouse, reductions to higher-tier tea bonuses and other branch experiments have appeared in community tracking. Their branch status makes them weaker November candidates. Likewise, YouTube claims about Croc Pie deterring animals or instant staircase flipping should not be mistaken for confirmed patch notes unless corresponding Facepunch documentation appears.
What it means for wipe day
Plan for a normal map reset on November 5, but verify blueprint rules and the exact restart time with your server. Spend Halloween currency and finish seasonal objectives before the event closes. If the metabolism change ships, carry more food and water than usual; if modular cars receive partial engines, consider claiming a roadside location and preparing a lift. Ranch players should build flexible pens rather than relying on reported ownership or sale-value numbers.
Do not reserve scrap for the Uzi until its availability, workbench tier and research path appear in official notes. Instead, compare existing items and costs through Rust Labs, monitor the reset with our force-wipe countdown, and choose your next home from our Rust servers. Expect a busy balance-and-polish update, but keep your opening route adaptable: the final devblog, not the rumor cycle, decides what is actually live.