Charge 01 · Gun Powder
Standard
$16/mo
In game: where every raid starts. On the rack: a small map with light modding.
The honest answer is boring: enough RAM, fast cores, nothing oversold. This page is that answer applied to your own server — the math that matters, and the host we recommend: Host Havoc.
72-hour money-back guarantee — enough time to boot a wipe and feel it.
[TEAM] survivor:how is this server never laggy??
We've run the RustAddicted servers for years — wipe days at full pop included. The question above kept landing in our Discord, and the answer never changed: hardware that respects how hungry Rust really is. When people asked what to rent for their own community, we started pointing them to Host Havoc — specs that survive our RAM math, and support that actually answers.
Straight up: we earn a commission if you order through the links on this page. We recommended hosts in our Discord for free for years first — the commission just helps keep our own servers running.
Four plans, measured the way Rust measures power — by what they can break.
Charge 01 · Gun Powder
$16/mo
In game: where every raid starts. On the rack: a small map with light modding.
Charge 02 · Beancan Grenade
$27.50/mo
In game: opens wooden doors. On the rack: a real community with a proper mod stack.
Charge 03 · Satchel Charge
$51/mo
In game: opens sheet metal. On the rack: big maps and heavy plugins, no sweat.
Most popular
Charge 04 · Timed Explosive
$81/mo
In game: armored — end of argument. On the rack: 400 players and every plugin you dare.
What a modded 3k map actually eats on wipe day.
The 4 GB server you were quoted somewhere else doesn't lag. It doesn't boot.
That's why our ladder starts at 8 GB — and why the engine's 2-core cap means you're buying faster cores, not more of them.
What your community actually pulls, plus headroom. You can raise the cap in the panel later — the RAM math above matters more than the slot number.
24/7 ticket support, plus a knowledgebase that covers most of Rust server ops. We've used both.
Yes. 72-hour money-back guarantee, and you can switch plans later without starting over.
In game: armored — end of argument. On the rack: 400 players and every plugin you dare.
Not sure? Start Standard — you can change slots anytime in the panel, and the money-back window covers a full wipe day.