{"source":"rustaddicted.com/rust-admin-commands","build":"24793074","commands":[{"fullName":"adventcalendar.overrideadventcalendarday","parent":"adventcalendar","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Overrides the current day used by the Advent calendar system."},{"fullName":"adventcalendar.overrideadventcalendarmonth","parent":"adventcalendar","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Overrides the month used by the advent calendar system. A value of 0 indicates no month override."},{"fullName":"ai.accuratevisiondistance","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, vision distance checks use per-bone raycasts for accuracy; disable to use a single origin ray for performance"},{"fullName":"ai.addignoreplayer","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Add a player (or command user if no player is specified) to the AIs ignore list."},{"fullName":"ai.aimedatangle","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"The angle under which the AI will think it's being aimed at at by a player"},{"fullName":"ai.aizonestats","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the total count of registered AIInformationZone instances on the server"},{"fullName":"ai.animal_ignore_food","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If animal_ignore_food is true, animals will not sense food sources or interact with them (server optimization). (default: true)"},{"fullName":"ai.brainstats","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the current count of active animal, scientist, pet, and new NPC2 brain instances on the server"},{"fullName":"ai.clearignoredplayers","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Remove all players from the AIs ignore list."},{"fullName":"ai.defaultinterpolationdelay","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.1","description":"(Generated) Default network interpolation delay in seconds applied to NPC entity movement; lower values reduce visual lag at the cost of jitter on unstable connections"},{"fullName":"ai.designingenabled","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Controls whether AI designing functionality is enabled."},{"fullName":"ai.effectaiweapons","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, AI weapons deal real damage when fired; disable to make NPC weapons harmless for testing AI behaviour safely"},{"fullName":"ai.frametime","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"(Generated) Target frame time budget in seconds for AI tick processing; default is 5s in production (1s in editor) to cap CPU usage per AI frame"},{"fullName":"ai.groups","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, AI group logic is active allowing NPCs to coordinate as squads; disable to make all NPCs act as independent individuals"},{"fullName":"ai.ignoreplayers","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, AI entities ignore player presence and will not target or react to players; useful for building/testing without NPC interference"},{"fullName":"ai.killanimals","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Kills all animal NPCs and animal NPC2 entities currently on the server"},{"fullName":"ai.killscientists","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Kills all scientist NPCs, tunnel dwellers, and non-animal NPC2 entities currently on the server"},{"fullName":"ai.logissues","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, logs AI-related warnings and issues to the server console; useful for diagnosing pathfinding and brain errors"},{"fullName":"ai.move","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, AI entities move toward their NavMesh destinations; disable to freeze NPC movement while keeping brain logic running"},{"fullName":"ai.nav_carve_height","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"The height of the carve volume. (default: 2)"},{"fullName":"ai.nav_carve_min_base_size","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"The minimum size we allow a carving volume to be. (default: 2)"},{"fullName":"ai.nav_carve_min_building_blocks_to_apply_optimization","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"25","description":"The minimum number of building blocks a building needs to consist of for this optimization to be applied. (default: 25)"},{"fullName":"ai.nav_carve_size_multiplier","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"4","description":"The size multiplier applied to the size of the carve volume. The smaller the value, the tighter the skirt around foundation edges, but too small and animals can attack through walls. (default: 4)"},{"fullName":"ai.nav_carve_use_building_optimization","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"If nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh carves for a building. (default: false)"},{"fullName":"ai.navthink","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, AI entities update their NavMesh agent destinations each tick; disable to freeze AI movement while keeping brain logic running"},{"fullName":"ai.npc_alertness_drain_rate","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.01","description":"npc_alertness_drain_rate define the rate at which we drain the alertness level of an NPC when there are no enemies in sight. (Default: 0.01)"},{"fullName":"ai.npc_alertness_to_aim_modifier","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to deliberately miss again. (default: 0.33)"},{"fullName":"ai.npc_alertness_zero_detection_mod","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy when alertness is zero. (Default: 0.5)"},{"fullName":"ai.npcbarksenabled","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Controls whether NPC barks are enabled."},{"fullName":"ai.npc_check_spawner_is_on_navmesh","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, NPC spawn points are validated to ensure they are on a valid NavMesh position before spawning; prevents NPCs from spawning in unreachable locations"},{"fullName":"ai.npc_cover_compromised_cooldown","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"npc_cover_compromised_cooldown defines how long a cover point is marked as compromised before it's cleared again for selection. (default: 10)"},{"fullName":"ai.npc_cover_info_tick_rate_multiplier","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"20","description":"The rate at which we gather information about available cover points. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 20)"},{"fullName":"ai.npc_cover_path_vs_straight_dist_max_diff","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straight-line distance and path distance can be when evaluating cover points. (default: 2)"},{"fullName":"ai.npc_cover_use_path_distance","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If npc_cover_use_path_distance is set to true then npcs will look at the distance between the cover point and their target using the path between the two, rather than the straight-line distance."},{"fullName":"ai.npc_deliberate_hit_randomizer","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.85","description":"The percentage away from a maximum miss the randomizer is allowed to travel when shooting to deliberately hit the target (we don't want perfect hits with every shot). (default: 0.85f)"},{"fullName":"ai.npc_deliberate_miss_offset_multiplier","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1.25","description":"The offset with which the NPC will maximum miss the target. (default: 1.25)"},{"fullName":"ai.npc_deliberate_miss_to_hit_alignment_time","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1.5","description":"The time it takes for the NPC to deliberately miss to the time the NPC tries to hit its target. (default: 1.5)"},{"fullName":"ai.npc_door_trigger_size","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1.5","description":"npc_door_trigger_size defines the size of the trigger box on doors that opens the door as npcs walk close to it (default: 1.5)"},{"fullName":"ai.npc_enable","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If npc_enable is set to false then npcs won't spawn. (default: true)"},{"fullName":"ai.npc_families_no_hurt","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If npc_families_no_hurt is true, npcs of the same family won't be able to hurt each other. (default: true)"},{"fullName":"ai.npc_gun_noise_silencer_modifier","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.15","description":"The modifier by which a silencer reduce the noise that a gun makes when shot. (Default: 0.15)"},{"fullName":"ai.npchealthmultiplier","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"(Generated) Global health multiplier applied to all NPCs; 1.0 = normal, 2.0 = double health; useful for difficulty scaling without modifying individual NPC prefabs"},{"fullName":"ai.npc_htn_player_base_damage_modifier","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1.15","description":"Baseline damage modifier for the new HTN Player NPCs to nerf their damage compared to the old NPCs. (default: 1.15f)"},{"fullName":"ai.npc_htn_player_frustration_threshold","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where they have the opportunity to change to a more aggressive tactic. (default: 3)"},{"fullName":"ai.npc_ignore_chairs","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If npc_ignore_chairs is true, npcs won't care about seeking out and sitting in chairs. (default: true)"},{"fullName":"ai.npc_junkpile_dist_aggro_gate","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"8","description":"npc_junkpile_dist_aggro_gate define at what range (or closer) a junkpile scientist will get aggressive. (Default: 8)"},{"fullName":"ai.npc_junkpilespawn_chance","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.07","description":"defines the chance for scientists to spawn at NPC junkpiles. (Default: 0.1)"},{"fullName":"ai.npc_max_junkpile_count","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"30","description":"npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the same time (does not include monuments) (Default: 30)"},{"fullName":"ai.npc_max_population_military_tunnels","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"npc_max_population_military_tunnels defines the size of the npc population at military tunnels. (default: 3)"},{"fullName":"ai.npc_max_roam_multiplier","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"This is multiplied with the max roam range stat of an NPC to determine how far from its spawn point the NPC is allowed to roam. (default: 3)"},{"fullName":"ai.npc_only_hurt_active_target_in_safezone","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If npc_only_hurt_active_target_in_safezone is true, npcs won't any player other than their actively targeted player when in a safe zone. (default: true)"},{"fullName":"ai.npc_patrol_point_cooldown","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"npc_patrol_point_cooldown defines the cooldown time on a patrol point until it's available again (default: 5)"},{"fullName":"ai.npc_reasoning_system_tick_rate_multiplier","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"The rate at which we tick the reasoning system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 1)"},{"fullName":"ai.npc_respawn_delay_max_military_tunnels","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1920","description":"npc_respawn_delay_max_military_tunnels defines the maximum delay between spawn ticks at military tunnels. (default: 1920)"},{"fullName":"ai.npc_respawn_delay_min_military_tunnels","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"480","description":"npc_respawn_delay_min_military_tunnels defines the minimum delay between spawn ticks at military tunnels. (default: 480)"},{"fullName":"ai.npc_sensory_system_tick_rate_multiplier","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"The rate at which we tick the sensory system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 5)"},{"fullName":"ai.npc_spawn_on_cargo_ship","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Spawn NPCs on the Cargo Ship. (default: true)"},{"fullName":"ai.npc_spawn_on_deep_sea_islands","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Spawn NPCs on deep sea islands (default: false)"},{"fullName":"ai.npc_spawn_on_junkpile","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Spawn NPCs on junkpiles (default: true)"},{"fullName":"ai.npc_spawn_per_tick_max_military_tunnels","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"npc_spawn_per_tick_max_military_tunnels defines how many can maximum spawn at once at military tunnels. (default: 1)"},{"fullName":"ai.npc_spawn_per_tick_min_military_tunnels","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"npc_spawn_per_tick_min_military_tunnels defineshow many will minimum spawn at once at military tunnels. (default: 1)"},{"fullName":"ai.npc_speed_crouch_run","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.25","description":"npc_speed_crouch_run define the speed of an npc when in the crouched run state, and should be a number between 0 and 1. (Default: 0.25)"},{"fullName":"ai.npc_speed_crouch_walk","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.1","description":"npc_speed_walk define the speed of an npc when in the crouched walk state, and should be a number between 0 and 1. (Default: 0.1)"},{"fullName":"ai.npc_speed_run","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.4","description":"npc_speed_walk define the speed of an npc when in the run state, and should be a number between 0 and 1. (Default: 0.4)"},{"fullName":"ai.npc_speed_sprint","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"npc_speed_walk define the speed of an npc when in the sprint state, and should be a number between 0 and 1. (Default: 1.0)"},{"fullName":"ai.npc_speed_walk","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.18","description":"npc_speed_walk define the speed of an npc when in the walk state, and should be a number between 0 and 1. (Default: 0.18)"},{"fullName":"ai.npcswimming","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, NPCs can enter and swim in water; disable to prevent all NPCs from entering water bodies"},{"fullName":"ai.npc_use_new_aim_system","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If npc_use_new_aim_system is true, npcs will miss on purpose on occasion, where the old system would randomize aim cone. (default: true)"},{"fullName":"ai.npc_use_thrown_weapons","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If npc_use_thrown_weapons is true, npcs will throw grenades, etc. This is an experimental feature. (default: true)"},{"fullName":"ai.npc_valid_aim_cone","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.8","description":"npc_valid_aim_cone defines how close their aim needs to be on target in order to fire. (default: 0.8)"},{"fullName":"ai.npc_valid_mounted_aim_cone","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.92","description":"npc_valid_mounted_aim_cone defines how close their aim needs to be on target in order to fire while mounted. (default: 0.92)"},{"fullName":"ai.ocean_patrol_path_iterations","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100000","description":"(Generated) Maximum number of path-finding iterations used when calculating NPC ocean patrol routes; higher values produce better paths at more CPU cost"},{"fullName":"ai.printignoredplayers","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Print a lost of all the players in the AI ignore list."},{"fullName":"ai.printorkilloffnavscientists","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Print a list of all scientists that are off the navmesh. Optionally kill them off by passing true as the first argument."},{"fullName":"ai.removeignoreplayer","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Remove a player (or command user if no player is specified) from the AIs ignore list."},{"fullName":"ai.scientist_spawners_enabled","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Do any kind of scientists spawn on the map (default: true)"},{"fullName":"ai.selectnpclookatserver","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Editor-only: finds the NPC entity with the given network ID on the server and selects its game object in the Unity editor hierarchy"},{"fullName":"ai.sensetime","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"(Generated) How frequently in seconds the NPC sensory system updates its awareness of nearby entities; higher values reduce CPU cost but make NPCs slower to react"},{"fullName":"ai.setdestinationsamplenavmesh","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, NavMesh destinations are sampled to the nearest valid NavMesh position before being set; prevents NPCs getting stuck off-mesh"},{"fullName":"ai.setnpcreactiontime","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"The time it takes for a NPC to fully notice a player standing right in front of them, in seconds."},{"fullName":"ai.showdistributions","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Editor-only: teleports the caller to a top-down view, fills NPC populations, then draws DDraw labels and lines showing each NPC category and closest neighbour"},{"fullName":"ai.showstate","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Displays current AI state information for inspection."},{"fullName":"ai.sleepwake","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, AI information zones can sleep inactive NPCs and wake them when players approach; disable to keep all NPCs awake at all times"},{"fullName":"ai.sleepwakestats","parent":"ai","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints statistics about AI sleeping zones: how many zones are sleepable, how many are sleeping, and the total count of sleeping entities"},{"fullName":"ai.smokegrenadenpcradius","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"4","description":"(Generated) Radius in metres within which a thrown smoke grenade suppresses NPC vision and targeting"},{"fullName":"ai.spliceupdates","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, AI updates are spliced across multiple frames to spread CPU cost; disable to run all AI updates synchronously every tick"},{"fullName":"ai.think","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, AI entities run their brain Think() logic each tick; disable to freeze all AI decision-making while leaving entities in place"},{"fullName":"ai.tickrate","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"(Generated) Number of AI think ticks per second; default is 5 (every 200ms); higher values make AI more responsive at higher CPU cost"},{"fullName":"ai.usecalculatepath","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, NavMesh path calculation uses the full CalculatePath API; disable to use the simpler SetDestination fallback only"},{"fullName":"ai.usegrid","parent":"ai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, AI uses the spatial grid for entity queries; 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building."},{"fullName":"antihack.build_vehiclecheck","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether the anti-cheat system checks vehicle-related conditions during building."},{"fullName":"antihack.check_mount_distance","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Controls whether the anti-cheat system checks mounting distance."},{"fullName":"antihack.debuglevel","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Controls the debug level for the server’s anti-hack 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checks."},{"fullName":"antihack.eye_distance_parented_mounted_forgiveness","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"Controls the forgiveness applied to eye-distance anti-cheat checks for parented, mounted players."},{"fullName":"antihack.eye_forgiveness","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.4","description":"Controls the forgiveness value used by the anti-hack subsystem for eye-related checks."},{"fullName":"antihack.eye_history_forgiveness","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.1","description":"Controls the forgiveness applied to eye-history checks in the antihack system."},{"fullName":"antihack.eye_history_penalty","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"Sets the penalty value used by the antihack subsystem for eye-history checks."},{"fullName":"antihack.eye_losradius","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.158","description":"Sets the radius used for eye line-of-sight checks by the anti-cheat system."},{"fullName":"antihack.eye_noclip_backtracking","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.01","description":"Sets the backtracking parameter used by the anti-hack system for eye noclip checks."},{"fullName":"antihack.eye_noclip_cutoff","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.06","description":"Controls the cutoff threshold used by the anti-hack system’s eye noclip detection."},{"fullName":"antihack.eye_noclip_margin","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.25","description":"Sets the margin used by the anti-hack system when checking eye-position noclip violations."},{"fullName":"antihack.eye_penalty","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Controls the penalty setting used by the anti-hack system for eye-related 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noclip."},{"fullName":"antihack.noclip_stepsize","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.1","description":"Controls the step size used by the anti-hack system when performing noclip detection checks."},{"fullName":"antihack.objectplacement","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether anti-hack checks related to object placement are enabled on the server."},{"fullName":"antihack.parenthistory","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Enables or disables parent-history handling in the anti-hack 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checks."},{"fullName":"antihack.projectile_damagedepth","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"Sets the projectile damage depth used by the server’s anti-hack checks."},{"fullName":"antihack.projectile_defaultcheck","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Enables or disables the anti-hack system’s default projectile check."},{"fullName":"antihack.projectile_deployedcheck","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether anti-cheat checks are applied to deployed projectiles."},{"fullName":"antihack.projectile_desync","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Controls the anti-cheat system’s handling or detection of projectile desynchronization."},{"fullName":"antihack.projectile_distance_forgiveness_minimum","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"25","description":"Sets the minimum projectile-distance forgiveness value used by the anti-cheat system."},{"fullName":"antihack.projectile_forgiveness","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"Controls the forgiveness applied by the anti-hack system when validating projectile 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system."},{"fullName":"antihack.projectile_positionoffset","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether projectile position-offset validation is enabled in the anti-cheat system."},{"fullName":"antihack.projectile_protection","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"6","description":"Controls projectile protection behavior in the server’s anti-hack system."},{"fullName":"antihack.projectile_serverframes","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"Controls the number of server frames used by the anti-hack system when validating projectiles."},{"fullName":"antihack.projectile_terraincheck","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether anti-cheat terrain checks are applied to projectiles."},{"fullName":"antihack.projectile_trajectory","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"Controls server-side anti-hack validation of projectile trajectories."},{"fullName":"antihack.projectile_trajectory_update","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.02","description":"Controls the projectile trajectory update setting used by the anti-cheat system."},{"fullName":"antihack.projectile_update_limit","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"4","description":"Sets the projectile update limit used by the anti-hack system."},{"fullName":"antihack.projectile_vehiclecheck","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether the anti-cheat system checks projectiles in relation to vehicles."},{"fullName":"antihack.projectile_velocitychange","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1.1","description":"Controls the anti-cheat setting used to evaluate changes in projectile 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subsystem."},{"fullName":"antihack.rpc_timer_forgiveness","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Controls the forgiveness setting used by the anti-hack system for RPC timer checks."},{"fullName":"antihack.server_occlusion_admin_bypass","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether administrators bypass server-side occlusion checks in the anti-hack system."},{"fullName":"antihack.server_occlusion_blocked_grid_threshold","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Sets the blocked-grid threshold used by server-side occlusion checks in the anti-hack system."},{"fullName":"antihack.server_occlusion_caching","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether the anti-cheat system uses server-side occlusion caching."},{"fullName":"antihack.server_occlusion_disable_los","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether line-of-sight checks are disabled in the anti-hack system’s server-side occlusion handling."},{"fullName":"antihack.server_occlusion_disable_sleeper_los","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether line-of-sight checks for sleeping players are disabled in the server-side anti-hack occlusion system."},{"fullName":"antihack.server_occlusion_neighbour_threshold","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"Sets the neighbour threshold used by the server-side anti-hack occlusion system."},{"fullName":"antihack.server_occlusion_save_grid","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether the anti-hack system saves the server-side occlusion grid."},{"fullName":"antihack.server_occlusion_use_neighbour_thresholds","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether the server-side anti-hack occlusion system uses neighbour 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detection."},{"fullName":"antihack.speedhack_water_threshold","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.4","description":"Sets the water-specific threshold used by the anti-cheat system when detecting speed hacking."},{"fullName":"antihack.stall_position_restrictions","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether the antihack system applies position restrictions related to stalling."},{"fullName":"antihack.strict_mount_checks","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Controls whether strict anti-cheat validation is applied to mounting 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checks."},{"fullName":"antihack.terrain_penalty","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"Sets the terrain-related penalty used by the anti-cheat system."},{"fullName":"antihack.terrain_protection","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Controls terrain-related protection in the anti-cheat system."},{"fullName":"antihack.terrain_timeslice","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"64","description":"Sets the time-slice value used for terrain-related anti-hack 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system."},{"fullName":"antihack.tickhistorytime","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"Sets the tick history time window considered by the anti-cheat system."},{"fullName":"antihack.tick_max_distance","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1.1","description":"Controls the maximum distance threshold used by the anti-hack system during tick-based checks."},{"fullName":"antihack.tick_max_distance_falling","parent":"antihack","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"4","description":"Sets the maximum per-tick distance used by the anti-hack system when checking falling 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subsystem."},{"fullName":"apartment.adminapartmentbypass","parent":"apartment","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Should admins be able to bypass apartment authorization checks?"},{"fullName":"apartment.adminapartmentnoclip","parent":"apartment","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Should admins be able to noclip in apartments?"},{"fullName":"apartment.allowcombatoutsideofbreakin","parent":"apartment","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Should combat be allowed inside apartment rooms outside of the break-in period?"},{"fullName":"apartment.apartmentevictiondelay","parent":"apartment","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"86400","description":"How long should we wait before evicting a player from their apartment if they don't pay rent?"},{"fullName":"apartment.apartmentfreerenthours","parent":"apartment","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"4","description":"How many hours of scrap upkeep does the apartments spawn with (so players don't see 'Eviction' vital right after renting an apartment"},{"fullName":"apartment.apartmentinvisibleblocker","parent":"apartment","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Should an invisible blocker prevent guests from entering apartments that they don't have access to?"},{"fullName":"apartment.breakinseconds","parent":"apartment","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"30","description":"How long a player needs to hold the break in interaction on an apartment door with a master key"},{"fullName":"apartment.checkoutallrooms","parent":"apartment","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Checkout every room in the apartment complex"},{"fullName":"apartment.checkoutroom","parent":"apartment","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Checks out a room in the apartment 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bradley"},{"fullName":"clan.scorefordestroyingpatrolheli","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"50","description":"How much score players earn for destroying patrol heli"},{"fullName":"clan.scoreforenablingwatertreatmentplant","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"How much score players earn for running the water treatment plant, per consumed item"},{"fullName":"clan.scoreforhackingcrates","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"How much score players earn for hacking crates"},{"fullName":"clan.scoreforinsertheavyfuseinpowerplant","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"How much score players earn for inserting a heavy fuse into powerplant"},{"fullName":"clan.scoreforlaunchingsatellite","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"25","description":"How much score players earn for launching a satellite"},{"fullName":"clan.scoreforlootingelitecrate","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"How much score players earn for looting an elite crate"},{"fullName":"clan.scoreforlootingsatellite","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"How much score players earn for looting a crashed satellite's crates"},{"fullName":"clan.scoreforopeninghackedcrates","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"How much score players earn for opening hacked crates"},{"fullName":"clan.scoreforreachingcargoship","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"How much score players earn for reaching cargo ship"},{"fullName":"clan.scoreforrunningexcavator","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"How much score players earn for running the excavator, per diesel fuel consumed"},{"fullName":"clan.scoreforstartingoilrigfuelswitch","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"How much score players earn for starting the oil rig fuel switch"},{"fullName":"clan.scoreforswipingredkeycard","parent":"clan","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"How much score players earn for swiping a red 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until"},{"fullName":"codelock.lockoutcooldown","parent":"codelock","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"900","description":"(Generated) Duration in seconds a player is locked out from attempting the code lock after exceeding maxFailedAttempts; default 900s (15 minutes)"},{"fullName":"codelock.maxfailedattempts","parent":"codelock","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"8","description":"(Generated) Maximum number of failed code entry attempts on a code lock before the player is locked out; default 8"},{"fullName":"commandblock.commands_enabled","parent":"commandblock","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Can command blocks execute 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Set to 0 to disable despawning."},{"fullName":"convartimedprefabspawner.prefab_spawn_interval","parent":"convartimedprefabspawner","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Time in seconds between prefab spawns. Set to 0 to disable spawning."},{"fullName":"convartimedprefabspawner.prefab_spawn_interval_variance","parent":"convartimedprefabspawner","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"3","description":"Variance in seconds to add/subtract from the spawn interval"},{"fullName":"convartimedprefabspawner.prefab_spawn_random_position_offset","parent":"convartimedprefabspawner","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0","description":"Maximum random offset (sphere radius) from the spawner's position when spawning prefabs"},{"fullName":"convartimedprefabspawner.prefab_spawn_random_rotation","parent":"convartimedprefabspawner","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"If true, spawned prefabs will have a random rotation"},{"fullName":"copypaste.copybox_sv","parent":"copypaste","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Server-side handler that copies all entities within the specified bounding box (center + size) into a named paste file; called from copybox client command"},{"fullName":"copypaste.copybuilding_sv","parent":"copypaste","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Server-side handler that copies all entities belonging to the building the player is looking at into a named paste file; called from the copybuilding client command"},{"fullName":"copypaste.copyradius_sv","parent":"copypaste","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Server-side handler that copies all entities within the specified radius around a position into a named paste file; called from the copyradius client command"},{"fullName":"copypaste.download_paste_sv","parent":"copypaste","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Downloads a paste file stored on the server (legacy server-side storage) by name and sends its entity data to the requesting client for local storage"},{"fullName":"copypaste.killbox_sv","parent":"copypaste","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Server-side handler that destroys all entities within the current selection bounds that match the active paste filter options (NPCs, vehicles, deployables etc.)"},{"fullName":"copypaste.list_pastes_sv","parent":"copypaste","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Lists all paste files stored in the legacy server-side copypaste directory and prints their names to the console"},{"fullName":"copypaste.printselection_sv","parent":"copypaste","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Server-side handler that prints the names of all entities within the current selection bounds; used to preview what would be included in a copy operation"},{"fullName":"copypaste.undopaste_sv","parent":"copypaste","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Undoes the most recent paste operation for the calling player by destroying all entities that were spawned in that paste; replies with 'History empty' if nothing to undo"},{"fullName":"coverpointvolume.cover_point_sample_step_height","parent":"coverpointvolume","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"cover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). 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purposes."},{"fullName":"dartsgame.holdfocusaddedfriction","parent":"dartsgame","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"0.45","description":"Controls the additional friction applied while focus is held in the darts game."},{"fullName":"dartsgame.holdfocusduration","parent":"dartsgame","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"2","description":"Controls the hold-focus duration used by the darts game."},{"fullName":"dartsgame.idlekickseconds","parent":"dartsgame","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"180","description":"Controls the idle timeout in seconds before a player is removed from a darts 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supports --json flag"},{"fullName":"global.sysinfo","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a summary of the current machine hardware and OS info including CPU, GPU, RAM, and platform"},{"fullName":"global.sysuid","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the unique device identifier for the current machine as reported by Unity SystemInfo.deviceUniqueIdentifier"},{"fullName":"global.teaminfo","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a table of all members in the team of the specified player showing Steam ID, username, online status, and whether they are team leader; supports --json"},{"fullName":"global.teleport","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin to a player by name or partial name match; if two arguments are given, moves the first-named player to the second"},{"fullName":"global.teleport2autheditem","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"<steamID/name> <optional: filter> - Teleport to a random entity the player is authed on"},{"fullName":"global.teleport2death","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin to their own most recent death location"},{"fullName":"global.teleport2entityid","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Teleport to the entity with the specified network ID"},{"fullName":"global.teleport2grid","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin to the centre of the named map grid square (e.g. A1, B3)"},{"fullName":"global.teleport2marker","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin to the map marker they have placed on their in-game map"},{"fullName":"global.teleport2me","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the named player to the calling admin current position"},{"fullName":"global.teleport2mission","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin to the target location of their currently active mission objective"},{"fullName":"global.teleport2nearest","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Performs a server-side teleport to the nearest applicable destination."},{"fullName":"global.teleport2owneditem","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin to an entity owned by a specified player, identified by Steam ID or name"},{"fullName":"global.teleport2satellitecrashsite","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin to the currently locked-in satellite crash site. Does nothing if no satellite is descending."},{"fullName":"global.teleportany","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin to the nearest entity matching the given prefab short name, with an optional radius filter"},{"fullName":"global.teleportboat2grid","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin and their player boat to the centre of the named map grid square (e.g. A1, B3)"},{"fullName":"global.teleportboat2marker","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin and their player boat to the map marker they have placed on their in-game map"},{"fullName":"global.teleportboatpos","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin and their player boat to exact world coordinates specified as X Y Z arguments"},{"fullName":"global.teleporteveryone2me","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports all connected players to the calling admin current position"},{"fullName":"global.teleportlos","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin to the point in the world that their line of sight is currently hitting"},{"fullName":"global.teleportnonsleepers2me","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports all connected active (non-sleeping) players to the calling admin current position"},{"fullName":"global.teleportpos","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports the calling admin or a named player to exact world coordinates specified as X Y Z arguments"},{"fullName":"global.teleportsleepers2me","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports all sleeping player entities to the calling admin current position"},{"fullName":"global.teleporttargetteam2me","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports all members of the named player team to the calling admin current position"},{"fullName":"global.teleportteam2me","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Teleports all members of the calling player team to the calling admin current position"},{"fullName":"global.textures","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a list of all live Texture objects with their name and estimated runtime memory size"},{"fullName":"global.togglespectateteaminfo","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Toggles display of the team info overlay (health, location, vitals) for the spectated player while in spectator mode"},{"fullName":"global.unban","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Removes the ban for the specified Steam64 ID from the server banlist, allowing the player to reconnect"},{"fullName":"global.unmute","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Removes the chat mute from the specified connected player, allowing them to send messages again"},{"fullName":"global.updatemanifest","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":true,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Immediately update the manifest"},{"fullName":"global.updatenetworkpositionwithdebugcamerawhilespectating","parent":"global","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When true, the server network position is updated to match the debug camera world position while spectating; useful for testing position-dependent server logic from the spectator view"},{"fullName":"global.upgrade_looking","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"<grade>"},{"fullName":"global.upgrade_radius","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"upgrade_radius 'grade' 'radius'"},{"fullName":"global.users","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Show user info for players on server."},{"fullName":"global.usersinrange","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Show user info for players on server in range of the player."},{"fullName":"global.usersinrangeofplayer","parent":"global","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Show user info for players on server in range of the supplied player (eg. Jim 50)"},{"fullName":"global.version","parent":"global","variable":false,"serverAdmin":true,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the current game version string to the console, including build number and branch"},{"fullName":"growableentity.framebudgetms","parent":"growableentity","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.25","description":"Sets the per-frame processing time budget, in milliseconds, for growable entities."},{"fullName":"growableentity.growall","parent":"growableentity","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Server admin: forces all growable entities within 6m of the calling player to advance to their next growth stage instantly"},{"fullName":"growableentity.killall","parent":"growableentity","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Server admin: kills all growable entities within 6m of the calling player, removing them from the planter"},{"fullName":"guntrap.gun_trap_budget_ms","parent":"guntrap","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"How many milliseconds to spend on target scanning per frame"},{"fullName":"hackablelockedcrate.decayseconds","parent":"hackablelockedcrate","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"7200","description":"How many seconds until the crate is destroyed without any hack attempts"},{"fullName":"hackablelockedcrate.requiredhackseconds","parent":"hackablelockedcrate","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"900","description":"How many seconds for the crate to unlock"},{"fullName":"halloween.enabled","parent":"halloween","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) Enables the Halloween event on the server, activating Halloween-themed loot spawns, NPC variants, and event-specific mechanics"},{"fullName":"halloween.murdererpopulation","parent":"halloween","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Population active on the server, per square km"},{"fullName":"halloween.scarecrow_beancan_vs_player_dmg_modifier","parent":"halloween","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.1","description":"Modified damage from beancan explosion vs players (Default: 0.1)."},{"fullName":"halloween.scarecrow_body_dmg_modifier","parent":"halloween","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.25","description":"Modifier to how much damage scarecrows take to the body. (Default: 0.25)"},{"fullName":"halloween.scarecrow_chase_stopping_distance","parent":"halloween","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"Stopping distance for destinations set while chasing a target (Default: 0.5)"},{"fullName":"halloween.scarecrowpopulation","parent":"halloween","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Population active on the server, per square km"},{"fullName":"halloween.scarecrows_throw_beancans","parent":"halloween","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Scarecrows can throw beancans (Default: true)."},{"fullName":"halloween.scarecrow_throw_beancan_global_delay","parent":"halloween","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"8","description":"The delay globally on a server between each time a scarecrow throws a beancan (Default: 8 seconds)."},{"fullName":"halloweendungeon.lifetime","parent":"halloweendungeon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"600","description":"How long each active dungeon should last before dying"},{"fullName":"halloweendungeon.population","parent":"halloweendungeon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Population active on the server"},{"fullName":"handcuffs.maxconditionrepairlossonpush","parent":"handcuffs","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.4","description":"(Generated) Maximum handcuff condition loss fraction applied per push attempt; at 0.4 the cuffs lose up to 40% condition per escape push"},{"fullName":"handcuffs.restrainedpushdamage","parent":"handcuffs","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"(Generated) Damage dealt to a restrained (handcuffed) player when they attempt to push or escape; default 5"},{"fullName":"handcuffs.togglecuffslocked","parent":"handcuffs","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Toggles the locked state of the handcuffs held by the calling admin player, switching between locked and unlocked"},{"fullName":"harmony.load","parent":"harmony","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Loads and applies a Harmony patch assembly by file name, enabling server-side code patching without restarting"},{"fullName":"harmony.unload","parent":"harmony","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Unloads a previously loaded Harmony patch assembly by file name, reverting any code modifications it applied"},{"fullName":"hbhfsensor.debugdraw","parent":"hbhfsensor","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"When enabled, broadcasts debug drawing for HBHFSensor visibility checks (eye position, forward, range, per-player LOS rays)."},{"fullName":"heli.bulletaccuracy","parent":"heli","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"(Generated) Cone angle in degrees of the patrol helicopter gun spread; higher values make the helicopter less accurate"},{"fullName":"heli.bulletdamagescale","parent":"heli","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"(Generated) Multiplier applied to all bullet damage dealt by the patrol helicopter; 1.0 = normal, 2.0 = double damage"},{"fullName":"heli.call","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Spawns and sends a patrol helicopter to the specified player or position, using the same logic as calltome but targeting another player"},{"fullName":"heli.calltome","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Orders the active patrol helicopter to fly to the calling admin position and attack there"},{"fullName":"heli.death","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Forces the active patrol helicopter to die immediately, triggering its death explosion and crash sequence"},{"fullName":"heli.drop","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Spawns a patrol helicopter at the calling admin position, bypassing the normal random spawn logic; primarily used for testing"},{"fullName":"heli.flee","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Orders the active patrol helicopter to immediately flee to a random distant location and disengage"},{"fullName":"heli.guns","parent":"heli","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"(Generated) Number of gun hardpoints active on the patrol helicopter; set to 0 to disable its guns without despawning it"},{"fullName":"heli.lifetimeminutes","parent":"heli","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"30","description":"(Generated) How many minutes the patrol helicopter stays airborne before self-destructing; default is 30 minutes"},{"fullName":"heli.move","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Moves the active patrol helicopter to the calling admin current position without entering combat mode"},{"fullName":"heli.orbit","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Orders the active patrol helicopter to orbit around the calling admin current position"},{"fullName":"heli.orbitstrafe","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Orders the active patrol helicopter to orbit and strafe the calling admin position simultaneously"},{"fullName":"heli.patrol","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Orders the active patrol helicopter to resume normal patrol mode, following its randomised waypoint path across the map"},{"fullName":"heli.strafe","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Orders the active patrol helicopter to perform a strafing run on the calling admin current position"},{"fullName":"heli.testpuzzle","parent":"heli","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Triggers the helicopter puzzle sequence (approach, puzzle activation, reward) for testing the helicopter monument puzzle"},{"fullName":"hexagongridgenerator.generategrid","parent":"hexagongridgenerator","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"<gridSize> 5 <tileSpacing> 1.35"},{"fullName":"hierarchy.cd","parent":"hierarchy","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Changes the current hierarchy context to the named child GameObject, similar to the Unix cd command; allows drilling into nested scene objects"},{"fullName":"hierarchy.del","parent":"hierarchy","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Deletes the named GameObject from the scene hierarchy; use with caution as this permanently removes the object"},{"fullName":"hierarchy.ls","parent":"hierarchy","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Lists all GameObjects in the current hierarchy context, similar to the Unix ls command; used for navigating the scene hierarchy from the console"},{"fullName":"hotairballoon.minimumaltitudeterrain","parent":"hotairballoon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"25","description":"Sets the minimum altitude above terrain for hot air balloons."},{"fullName":"hotairballoon.outsidedecayminutes","parent":"hotairballoon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"180","description":"How long before a HAB loses all its health while outside"},{"fullName":"hotairballoon.population","parent":"hotairballoon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Population active on the server"},{"fullName":"hotairballoon.serviceceiling","parent":"hotairballoon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"175","description":"Sets the service ceiling for hot air balloons."},{"fullName":"inventory.addownership","parent":"inventory","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Add ownership to item"},{"fullName":"inventory.clearinventory","parent":"inventory","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Clears the inventory of a target player. eg. inventory.clearInventory jim. Can take container names as arguments: --belt --wear --backpack"},{"fullName":"inventory.convertownership","parent":"inventory","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Reduce ownership to item to allow new ownership to be added"},{"fullName":"inventory.copyto","parent":"inventory","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Copies the players inventory to the player in front of them"},{"fullName":"inventory.defs","parent":"inventory","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the names of all Steam inventory item definitions currently loaded from the Steam backend; useful for verifying skin/item definition state"},{"fullName":"inventory.deleteloadout","parent":"inventory","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Deletes a named admin loadout file from the server; requires admin or developer permissions; loadout name is passed as the first argument"},{"fullName":"inventory.deployloadout","parent":"inventory","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Deploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim"},{"fullName":"inventory.deployloadoutinrange","parent":"inventory","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Deploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30"},{"fullName":"inventory.disableattirelimitations","parent":"inventory","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Disables all attire limitations, so NPC clothing and invalid overlaps can be equipped"},{"fullName":"inventory.endloot","parent":"inventory","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Ends the player’s current looting session."},{"fullName":"inventory.equipslot","parent":"inventory","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Equips the belt/hotbar item at the given slot index for the calling admin or a named target player; 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If it's in deep water, deepwaterdecayminutes is used"},{"fullName":"motorrowboat.population","parent":"motorrowboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Population active on the server"},{"fullName":"mountedweapon.antihack_level","parent":"mountedweapon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Controls the anti-hack level applied to mounted weapons."},{"fullName":"mountedweapon.antihack_max_degrees_per_second_pitch","parent":"mountedweapon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"720","description":"Sets the maximum allowed pitch rotation rate, in degrees per second, used by anti-hack checks for mounted weapons."},{"fullName":"mountedweapon.antihack_max_degrees_per_second_yaw","parent":"mountedweapon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"720","description":"Sets the maximum yaw rotation rate, in degrees per second, permitted by mounted-weapon anti-hack checks."},{"fullName":"mountedweapon.antihack_max_snap_degrees","parent":"mountedweapon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"35","description":"Sets the maximum snap angle, in degrees, used by mounted-weapon anti-hack checks."},{"fullName":"mountedweapon.debug","parent":"mountedweapon","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Enables or disables debugging for the mounted weapon subsystem."},{"fullName":"mountedweapon.enable_client_authority","parent":"mountedweapon","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether client authority is enabled for mounted weapons."},{"fullName":"net.global_network_debug","parent":"net","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Toggle printing time taken to send all global entities to client when they connect"},{"fullName":"net.global_networked_bases","parent":"net","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, base entities are networked to all clients regardless of distance; disabling restricts base updates to players within the normal visibility radius"},{"fullName":"net.limit_global_update_broadcast","parent":"net","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(default) true = only broadcast to clients with global networking enabled, false = broadcast to every client regardless"},{"fullName":"net.network_group_debug","parent":"net","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Toggle checking network group bounds whenever an entity changes its network group"},{"fullName":"net.visdebug","parent":"net","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, logs network visibility group changes to the server console, showing when entities enter or leave a player visibility radius"},{"fullName":"net.visibilityradiusdeepsea","parent":"net","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"(Generated) Network visibility radius in grid cells used in the deep-sea zone; kept smaller than overworld to limit underwater entity update overhead"},{"fullName":"net.visibilityradiusfaroverride","parent":"net","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"-1","description":"(Generated) Overrides the far network visibility radius in grid cells; -1 = use default; increase to send more distant entity updates to clients"},{"fullName":"net.visibilityradiusnearoverride","parent":"net","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"-1","description":"(Generated) Overrides the near (high-priority) network visibility radius in grid cells; -1 = use default"},{"fullName":"networkprofiler.serverprofile","parent":"networkprofiler","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"networkprofiler.serverprofile [time to profile(in seconds), min(0.1), max(1000), float]"},{"fullName":"nexus.broadcast_ping","parent":"nexus","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Sends a ping to all Nexus servers in the cluster simultaneously and prints individual round-trip times"},{"fullName":"nexus.clanclatbatchduration","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Maximum duration in seconds to batch clan chat messages to send to other servers on the nexus"},{"fullName":"nexus.defaultzonecontactradius","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.33","description":"Default distance between zones to allow boat travel, if map.contactRadius isn't set in the nexus (uses normalized coordinates)"},{"fullName":"nexus.endpoint","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"https://gw.facepunch.com/nexus/","description":"URL endpoint to use for the Nexus API"},{"fullName":"nexus.islandspawndistance","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1.5","description":"How far away islands should be spawned, as a factor of the map size"},{"fullName":"nexus.loadingtimeout","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"900","description":"Time in seconds to keep players in the loading state before going to sleep"},{"fullName":"nexus.logging","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, logs all Nexus zone transfer and communication events to the server console; useful for debugging cross-server player transfers"},{"fullName":"nexus.mapimagescale","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"Scale of the map to render and upload to the nexus"},{"fullName":"nexus.messagelockduration","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"Time in seconds to allow the server to process nexus messages before re-sending (requires restart)"},{"fullName":"nexus.ping","parent":"nexus","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Sends a ping to a specific Nexus server by name and prints the round-trip latency; used for testing inter-server connectivity"},{"fullName":"nexus.pinginterval","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"30","description":"Time in seconds to wait between server status pings"},{"fullName":"nexus.playermanifestinterval","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"30","description":"Interval in seconds to broadcast the player manifest to other servers on the nexus"},{"fullName":"nexus.playeronline","parent":"nexus","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Checks whether the named or Steam-ID-specified player is currently online on any server in the Nexus cluster"},{"fullName":"nexus.protectionduration","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"300","description":"Maximum time in seconds to keep transfer protection enabled on entities"},{"fullName":"nexus.refreshislands","parent":"nexus","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Forces a refresh of the Nexus island layout, re-querying the zone controller for current island assignments"},{"fullName":"nexus.rpctimeoutmultiplier","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Multiplier for nexus RPC timeout durations in case we expect different latencies"},{"fullName":"nexus.secretkey","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Shared secret key used to authenticate Nexus inter-server communication; must match across all servers in the same Nexus cluster"},{"fullName":"nexus.timeoffset","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Time offset in hours from the nexus clock"},{"fullName":"nexus.transfer","parent":"nexus","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Initiates a Nexus transfer of the specified player to a named destination server or zone in the cluster"},{"fullName":"nexus.transferflushtime","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"60","description":"Maximum amount of time in seconds that transfers should be cached before auto-saving"},{"fullName":"nexus.uploadmap","parent":"nexus","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Reupload the map image to the nexus. Normally happens automatically at server boot. WARNING: This will lag the server!"},{"fullName":"nexus.zonecontroller","parent":"nexus","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"basic","description":"(Generated) Name of the zone controller implementation used for this Nexus server (e.g. basic, advanced); controls how players are routed between servers"},{"fullName":"note.update","parent":"note","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Updates a note on the server."},{"fullName":"npc.vendor_attack_heli_enabled","parent":"npc","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether the NPC vendor for attack helicopters is enabled."},{"fullName":"npc.vendor_hab_enabled","parent":"npc","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether the HAB-related NPC vendor is enabled."},{"fullName":"npc.vendor_minicopter_enabled","parent":"npc","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether the NPC vendor for minicopters is enabled."},{"fullName":"npc.vendor_rhib_enabled","parent":"npc","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether the NPC vendor for RHIBs is enabled."},{"fullName":"npc.vendor_rowboat_enabled","parent":"npc","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether rowboat vendors are enabled."},{"fullName":"npc.vendor_scrap_heli_enabled","parent":"npc","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether the scrap helicopter vendor is enabled."},{"fullName":"npc.vendor_sub_duo_enabled","parent":"npc","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether the NPC vendor entry for the duo submarine is enabled."},{"fullName":"npc.vendor_sub_solo_enabled","parent":"npc","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether the solo submarine is enabled at NPC vendors."},{"fullName":"npcautoturret.forcedamageblockedsleepers","parent":"npcautoturret","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If an npc turret is firing at a sleeping player and the player is blocked, still apply damage"},{"fullName":"npcautoturret.sleeperhostiledelay","parent":"npcautoturret","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"1200","description":"How many seconds until a sleeping player is considered hostile"},{"fullName":"npcvendingmachine.addhours","parent":"npcvendingmachine","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Simulates the provided number of hours passing in the vending machine system"},{"fullName":"npcvendingmachine.dynamicpricingenabled","parent":"npcvendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Whether to run the the dynamic pricing system"},{"fullName":"npcvendingmachine.maximumpricemultiplier","parent":"npcvendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"2","description":"The maximum point that a price can increase to (2 = 200%)"},{"fullName":"npcvendingmachine.minimumpricemultiplier","parent":"npcvendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0.5","description":"The Minimum point that the price can drop to (0.5 = 50% off)"},{"fullName":"npcvendingmachine.pricedecreaseamount","parent":"npcvendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0.05","description":"How much to decrease the price for if it is underselling (0.05 = 5%)"},{"fullName":"npcvendingmachine.priceincreaseamount","parent":"npcvendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0.1","description":"How much to increase the price by if it is selling a lot (0.05 = 5%)"},{"fullName":"npcvendingmachine.priceupdatefrequencybiweekly","parent":"npcvendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"2","description":"How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)"},{"fullName":"npcvendingmachine.priceupdatefrequencydefault","parent":"npcvendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"3","description":"How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)"},{"fullName":"npcvendingmachine.priceupdatefrequencyweekly","parent":"npcvendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)"},{"fullName":"npcvendingmachine.printallpricechanges","parent":"npcvendingmachine","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Print out all current price changes on the server"},{"fullName":"npcvendingmachine.resetdynamicpricing","parent":"npcvendingmachine","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Resets the state of all discounts and surcharges from NPC vending machines"},{"fullName":"npcvendingmachine.resetfrequencytags","parent":"npcvendingmachine","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Resets the frequency tags associated with NPC vending machines."},{"fullName":"npcvendingmachine.startingpricemultiplier","parent":"npcvendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"2","description":"What discount surcharge should be applied to items when the server starts"},{"fullName":"panther.population","parent":"panther","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"Population active on the server, per square km"},{"fullName":"parachute.bypassrepack","parent":"parachute","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Controls whether the parachute repacking requirement is bypassed."},{"fullName":"parachute.landinganimations","parent":"parachute","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Controls whether landing animations are enabled for parachutes."},{"fullName":"party.maxpartyspawnattempts","parent":"party","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"50","description":"(Generated) Maximum number of attempts the server makes to find a valid spawn point when spawning a party together; higher values increase the chance of grouping"},{"fullName":"party.maxpartyspawndistance","parent":"party","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"(Generated) Maximum distance in metres between party member spawn points when spawning a group together on wake-up"},{"fullName":"party.nearbypartyspawns","parent":"party","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, party members respawn near each other rather than at random map locations when joining a server together"},{"fullName":"patrolhelicopterai.flee_damage_percentage","parent":"patrolhelicopterai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.35","description":"(Generated) Fraction of maximum health at which the patrol helicopter will break off its attack and flee; default 0.35 (35%)"},{"fullName":"patrolhelicopterai.monument_crash","parent":"patrolhelicopterai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, the patrol helicopter prefers to crash into a monument area when destroyed rather than crashing in open terrain"},{"fullName":"patrolhelicopterai.use_danger_zones","parent":"patrolhelicopterai","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, the patrol helicopter avoids designated danger zones during its patrol route"},{"fullName":"petbrain.controldistance","parent":"petbrain","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"100","description":"Sets the control-distance threshold used by the pet brain system."},{"fullName":"petbrain.drownindeepwater","parent":"petbrain","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether pets can drown in deep water."},{"fullName":"petbrain.drowntimer","parent":"petbrain","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"15","description":"Controls the drowning timer used by the pet AI system."},{"fullName":"petbrain.idlewhenownermounted","parent":"petbrain","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether pets enter an idle state while their owner is mounted."},{"fullName":"petbrain.idlewhenownerofflineordead","parent":"petbrain","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether pet AI enters an idle state when its owner is offline or dead."},{"fullName":"physics.allowhorsetempragdoll","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, horses can be temporarily ragdolled by large physics impacts; disabling keeps horses upright during collisions"},{"fullName":"physics.allowplayertempragdoll","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, players can be temporarily ragdolled by large physics impacts (e.g. explosions) before recovering; disabling keeps players standing"},{"fullName":"physics.autosynctransforms","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, Unity Physics auto-syncs transform changes to physics each frame; disable to manually control when transforms sync"},{"fullName":"physics.batchsynctransforms","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, physics transform syncs are batched per frame for efficiency; disable to force immediate per-object sync"},{"fullName":"physics.bouncethreshold","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"(Generated) Minimum relative velocity at which a physics collision generates a bounce response; lower values cause more objects to bounce on light impacts"},{"fullName":"physics.droppedmode","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"The collision detection mode that dropped items and corpses should use"},{"fullName":"physics.getbounds","parent":"physics","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the combined world-space bounding box of the entity the calling admin is looking at; useful for verifying collider extents"},{"fullName":"physics.gravity","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"1","description":"Gravity multiplier"},{"fullName":"physics.groundwatchdebug","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, logs ground-watch trigger events to the console, showing when players are detected as off the ground or falling through the world"},{"fullName":"physics.groundwatchdelay","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.1","description":"(Generated) Seconds between ground-watch checks on a player; lower values detect world-fall issues faster but increase CPU overhead"},{"fullName":"physics.groundwatchfails","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"(Generated) Number of consecutive ground-watch failures allowed before corrective action is taken on a player who appears to be falling through geometry"},{"fullName":"physics.print_colliders_per_cell","parent":"physics","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a sorted table of physics cells and how many colliders each contains; helps identify areas with excessive collider density causing physics slowdowns"},{"fullName":"physics.print_colliders_per_prefab","parent":"physics","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a sorted table of prefab names and their collider counts; identifies prefabs with unusually high collider counts for optimisation"},{"fullName":"physics.sendeffects","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Send effects to clients when physics objects collide"},{"fullName":"physics.serverragdollmode","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"The collision detection mode that server-side ragdolls should use"},{"fullName":"physics.serversideragdolls","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Do ragdoll physics calculations on the server, or use the old client-side system"},{"fullName":"physics.setbounds","parent":"physics","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(center vec3) (extents vec3)"},{"fullName":"physics.sleepthreshold","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.01","description":"(Generated) Energy threshold below which a rigid body is put to sleep by the physics engine; lower values keep more objects awake, higher values reduce CPU usage"},{"fullName":"physics.solveriterationcount","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"6","description":"The default solver iteration count permitted for any rigid bodies (default 7). Must be positive"},{"fullName":"physics.towingmaxlinearaccelfromjoint","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"40","description":"(Generated) Maximum linear acceleration (m/s^2) that a vehicle towing joint can apply before the joint breaks; prevents unrealistic joint forces during towing"},{"fullName":"physics.treecollision","parent":"physics","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Do players and vehicles collide with trees?"},{"fullName":"physicstumblingentity.angular_drag_override","parent":"physicstumblingentity","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"-1","description":"Override for rigidbody angular drag. Set to -1 to disable."},{"fullName":"physicstumblingentity.drag_override","parent":"physicstumblingentity","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"-1","description":"Override for rigidbody drag. Set to -1 to disable."},{"fullName":"physicstumblingentity.max_tumbling_force","parent":"physicstumblingentity","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1000","description":"Maximum force applied on collision to cause tumbling"},{"fullName":"physicstumblingentity.min_tumbling_force","parent":"physicstumblingentity","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"600","description":"Minimum force applied on collision to cause tumbling"},{"fullName":"physicstumblingentity.player_impulse_multiplier","parent":"physicstumblingentity","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"10","description":"Multiplier for impulse applied to players when ragdolled by this entity"},{"fullName":"physicstumblingentity.tumbling_force_cone_angle","parent":"physicstumblingentity","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"30","description":"Cone angle in degrees for randomizing tumbling force direction"},{"fullName":"physicstumblingentity.velocity_threshold_for_tumbling_force","parent":"physicstumblingentity","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1.5","description":"Minimum velocity required for an object to get tumbling force applied on collision"},{"fullName":"ping.auto_refresh_region","parent":"ping","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, region ping estimates are automatically refreshed in the background to keep server list latency data up to date"},{"fullName":"ping.ping_estimate_logging","parent":"ping","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, logs ping estimation results to the console; useful for debugging regional latency measurement accuracy"},{"fullName":"ping.ping_estimation","parent":"ping","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, the ping estimator collects latency samples to regional servers; disable to suppress background ping traffic"},{"fullName":"ping.ping_parallel","parent":"ping","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, ping estimation sends samples to all servers in parallel for faster results; uses more bandwidth simultaneously"},{"fullName":"ping.ping_refresh_interval","parent":"ping","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"45","description":"(Generated) Interval in minutes between automatic background ping estimation refreshes for server list region latency sorting"},{"fullName":"ping.ping_samples","parent":"ping","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"(Generated) Number of ping samples collected per estimation cycle; more samples give a more accurate average latency but take longer to complete"},{"fullName":"planterbox.outsidetestdistance","parent":"planterbox","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"(Generated) Maximum distance in metres used when raycasting to determine whether a planter box is outdoors and receiving natural sunlight"},{"fullName":"planterboxstatic.deepsearespawnchecktimer","parent":"planterboxstatic","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"600","description":"(Generated) Interval in seconds between respawn checks for growable plants in static planter boxes inside the deep sea zone; default 600s"},{"fullName":"planterboxstatic.favourablegenechance","parent":"planterboxstatic","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"Chance of a favourable gene being picked [0-1]. Setting this to 0 does not ensure no favourable genes are picked up, but it greatly reduces the chances."},{"fullName":"player.abandonmission","parent":"player","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Abandons the current mission for the player who runs the command."},{"fullName":"player.adminsafezonelooting","parent":"player","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Should admins be allowed to loot incapacitated players (or their corpse / bag) in safe-zones?"},{"fullName":"player.cinematic_gesture","parent":"player","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Triggers a cinematic gesture for the player."},{"fullName":"player.cinematic_play","parent":"player","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Starts cinematic playback for the player."},{"fullName":"player.cinematic_stop","parent":"player","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Stops the active cinematic state for the player."},{"fullName":"player.clearhostile","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Clear your hostile flag"},{"fullName":"player.copyrotation","parent":"player","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Copies player rotation data."},{"fullName":"player.createskull","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Creates a human skull item named after the given player name (or a random name if none given) and gives it to the calling player's inventory"},{"fullName":"player.createtrophy","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Creates a trophy head bag item for the specified entity type (by prefab name) and gives it to the calling player; used to generate mount-style trophy items for testing"},{"fullName":"player.dismount","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Forces the specified player (by ID) to dismount from any vehicle or mountable they are currently seated in; admin/developer/cinematic mode only"},{"fullName":"player.dropbackpackondeath","parent":"player","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, players drop their backpack as a loot bag when they die; disable to prevent backpack loot from appearing on death"},{"fullName":"player.dropbackpackondowned","parent":"player","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, players drop their backpack when downed/wounded; disable to keep the backpack on the body until death or recovery"},{"fullName":"player.fillwater","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"<fresh/salt/rads> - Fills up liquid container items in your hotbar as well as any liquid containers you are looking at"},{"fullName":"player.gesture_radius","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Forces all players within a given radius (including the caller) to play one of the specified gesture names chosen at random; admin only; args: radius gesture1 [gesture2...]"},{"fullName":"player.gesture_radius_notme","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Same as gesture_radius but excludes the calling admin from the gesture; forces all other players within the radius to perform a random gesture from the provided list"},{"fullName":"player.gotosleep","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Forces the specified sleeping player (by ID) to enter the sleep state; admin/developer/cinematic mode only; also works on bots"},{"fullName":"player.keepteaondeath","parent":"player","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, tea/buff effects active on a player at the time of death are carried over to their next life instead of being lost"},{"fullName":"player.markhostile","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Marks the calling player as hostile immediately, triggering the hostile timer as if they had attacked another player; useful for testing hostile-state dependent behaviour"},{"fullName":"player.mount","parent":"player","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Handles a player mounting action on the server."},{"fullName":"player.printpresence","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the calling player's current time-category presence flags: whether they are in wilderness, base, monument, swimming, boating, or flying"},{"fullName":"player.printstats","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints detailed life-story stats for the calling player including time alive, distances travelled, damage taken/healed, kills, and per-weapon accuracy"},{"fullName":"player.ragdoll","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"optional param {player}"},{"fullName":"player.ragdollall","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"ragdolls"},{"fullName":"player.ragdollallbutme","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"ragdolls everyone except player"},{"fullName":"player.ragdollother","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Ragdolls a player you're looking at"},{"fullName":"player.reloadweapons","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Fully reloads all projectile weapons, flamethrowers, and liquid weapons in every belt slot of the calling player; useful for testing without consuming ammo"},{"fullName":"player.resetmissions","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Resets the saved missions progress of the given player"},{"fullName":"player.resetmissions_all","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Resets the saved missions progress of all player states on this server (online and offline players). Must be entered as \"resetmissions_all Y\" to execute."},{"fullName":"player.resetstate","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Resets the PlayerState of the given player"},{"fullName":"player.stopgesture_radius","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Cancels any active gesture on all players within the specified radius of the calling admin; admin only; useful for stopping mass-gesture cinematics"},{"fullName":"player.swapseat","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Moves the specified player (by ID) to the given seat index on the vehicle they are mounted in; admin/developer/cinematic mode only"},{"fullName":"player.tickrate_cl","parent":"player","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"32","description":"Controls the client-side tick rate used by the player system."},{"fullName":"player.tickrate_sv","parent":"player","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"16","description":"Sets the server-side tick rate used for player updates."},{"fullName":"player.trigger_wildlife_trap","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Admin-only: triggers the trap-think logic on the wildlife trap the calling player is looking at within 5 metres, simulating a catch attempt for testing"},{"fullName":"player.unloadweapons","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Empties the ammo from all projectile weapons, flamethrowers, and liquid weapons in every belt slot of the calling player; useful for testing reload behaviour"},{"fullName":"player.wakeup","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Wakes up the specified sleeping player (by ID), ending their sleep state immediately; admin/developer/cinematic mode only"},{"fullName":"player.wakeupall","parent":"player","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Wakes up all sleeping players on the server at once; admin/developer/cinematic mode only; useful for clearing the sleeping player list after a wipe"},{"fullName":"player.woundforever","parent":"player","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Whether the crawling state expires"},{"fullName":"playerboat.aboardplayercheckinterval","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"(Generated) Interval in seconds between checks to determine whether any players are still aboard the boat"},{"fullName":"playerboat.anchoreddriftdelayseconds","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"21600","description":"(Generated) Time in seconds after a boat is anchored before it becomes eligible for shore drift; default 21600s (6 hours)"},{"fullName":"playerboat.corpseseconds","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1800","description":"Controls how long corpses associated with player boats remain before being removed."},{"fullName":"playerboat.debugvis","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, draws debug visualisations for player boat state including drift target, shore direction, and power zones"},{"fullName":"playerboat.decayminutes","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"720","description":"How long before a boat loses all its health while outside"},{"fullName":"playerboat.decaystartdelayminutes","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1440","description":"How long until decay begins after the boat was last used"},{"fullName":"playerboat.deepseatransitionpowerdowngraceduration","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"(Generated) Duration in seconds after entering the deep sea zone that a player boat has before its engine is powered down"},{"fullName":"playerboat.destructiblewrecksenabled","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether wrecks associated with player boats are destructible."},{"fullName":"playerboat.dragbyangle_exponent","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.4","description":"Controls the exponent used when calculating angle-dependent drag for player boats."},{"fullName":"playerboat.dragbyangle_maxcontrib","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"50","description":"Sets the maximum contribution of angle-based drag in the player boat system."},{"fullName":"playerboat.dragbyangle_maxdrag","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2.2","description":"Sets the maximum drag value used by the player boat’s angle-based drag calculation."},{"fullName":"playerboat.dragbyangle_mincontrib","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"Sets the minimum contribution used in angle-based drag calculations for player boats."},{"fullName":"playerboat.dragbyangle_mindrag","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.65","description":"Controls the minimum drag value used by the player boat angle-based drag system."},{"fullName":"playerboat.editenabled","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether editing is enabled for player boats."},{"fullName":"playerboat.enginepositioninfluences","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.05","description":"0 - 1"},{"fullName":"playerboat.finisheditingenabled","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether the finish-editing function is enabled for player boats."},{"fullName":"playerboat.hammerrepairenabled","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether hammer-based repair is enabled for player boats."},{"fullName":"playerboat.kill_all_above_block_count","parent":"playerboat","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Kills all player boats that have more building blocks than the given threshold; used for server cleanup"},{"fullName":"playerboat.kill_all_above_deployable_count","parent":"playerboat","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Kills all player boats that have more deployed entities than the given threshold; used for server cleanup"},{"fullName":"playerboat.kill_io_deployables","parent":"playerboat","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Kills any IO entities deployed on boats. Not a fast command. Use sparingly when needed."},{"fullName":"playerboat.kill_nonconvex_deployables","parent":"playerboat","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Kills any entities deployed on boats with non-convex colliders. Not a fast command. Use sparingly when needed."},{"fullName":"playerboat.lookatdragbyangle","parent":"playerboat","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints drag force debug data based on the angle between the boat heading and player look direction; admin-only"},{"fullName":"playerboat.maxblockcount","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"180","description":"Sets the maximum number of blocks allowed on a player boat."},{"fullName":"playerboat.maxdeployablecount","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"120","description":"Sets the maximum number of deployable objects allowed on a player boat."},{"fullName":"playerboat.orphansendimmediate","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"When enabled, deployables on boats send immediate network updates when orphaned during edit mode to prevent looping sounds from being killed"},{"fullName":"playerboat.placementupthreshold","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"30","description":"(Generated) Maximum angle in degrees from vertical at which building blocks can be placed on a player boat; default 30 degrees"},{"fullName":"playerboat.powerdownonnoplayers","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, player boat engines are powered down when no players are aboard; prevents runaway unmanned boats"},{"fullName":"playerboat.print_nonconvex","parent":"playerboat","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Prints a list of boats with non-convex collider deployables. Not a fast command. Use sparingly when needed."},{"fullName":"playerboat.print_stats","parent":"playerboat","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints statistics about all player boats on the server including block counts, deployable counts, and resource totals"},{"fullName":"playerboat.sailpositioninfluence","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.1","description":"0 - 1"},{"fullName":"playerboat.setsailsopen","parent":"playerboat","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Opens all sails on the player boat directly in front of the calling admin player; admin-only dev command"},{"fullName":"playerboat.sink","parent":"playerboat","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Instantly kills the player boat directly in front of the calling admin player; admin-only dev command"},{"fullName":"playerboat.usedestructiblewreckstability","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether player boats use the destructible wreck stability system."},{"fullName":"playerboat.velocitymax","parent":"playerboat","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"15","description":"Sets the maximum velocity used by the player boat system."},{"fullName":"playerhelicopter.insidedecayminutes","parent":"playerhelicopter","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2880","description":"How long before a player helicopter loses all its health while indoors"},{"fullName":"playerhelicopter.outsidedecayminutes","parent":"playerhelicopter","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"480","description":"How long before a player helicopter loses all its health while outside"},{"fullName":"playerinventory.directionaldropenabled","parent":"playerinventory","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, players can directionally drop items by looking in the desired direction; disable to revert to gravity-only drops"},{"fullName":"playerinventory.forcebirthday","parent":"playerinventory","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, forces the birthday event state to true regardless of the actual date; overrides IsBirthday() calendar check for testing"},{"fullName":"polarbear.population","parent":"polarbear","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Population active on the server, per square km"},{"fullName":"pool.clear_assets","parent":"pool","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Clears all cached entries from the asset pool matching the optional name filter"},{"fullName":"pool.clear_memory","parent":"pool","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Clears all entries from the object memory pool matching the optional name filter; 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lower values reduce radiation intensity globally"},{"fullName":"radiation.water_inventory_damage","parent":"radiation","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, radiation-contaminated water damages items in a player's inventory over time when in a radiation zone"},{"fullName":"radiation.water_loot_damage","parent":"radiation","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, radiation-contaminated water damages loot containers over time when exposed to sufficient radiation"},{"fullName":"rcon.banduration","parent":"rcon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"300","description":"How long in seconds to ban an IP that has exceeded the maximum password failures (default: 300 seconds)"},{"fullName":"rcon.ban_ip","parent":"rcon","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Ban an IP address from RCON, preventing it from connecting and kick any clients from this IP, this is permanent and persistent"},{"fullName":"rcon.clear_rcon_failed_logins","parent":"rcon","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Clear all failed login attempts"},{"fullName":"rcon.connectioncooldown","parent":"rcon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"How long (in seconds) before we allow another rcon connection from the same address (default: 1 second)"},{"fullName":"rcon.ip","parent":"rcon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"IP Address to listen for RCON connections"},{"fullName":"rcon.logfailedattempts","parent":"rcon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Log failed attempts and attempts from banned IP addresses (default: true)"},{"fullName":"rcon.maxconnections","parent":"rcon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"500","description":"Total number of allowed connections to RCON server. -1 to disable behaviour. 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Use '--json' to return a JSON object"},{"fullName":"rcon.print_rcon_clients","parent":"rcon","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Print a table of connected RCON clients. Use '--json' to return a JSON object"},{"fullName":"rcon.print_rcon_failed_logins","parent":"rcon","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Print a table of clients with failed passwords.  Use '--json' to return a JSON object"},{"fullName":"rcon.unban_ip","parent":"rcon","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Unban an IP address from connecting to RCON, will also remove all attempt history"},{"fullName":"rcon.web","parent":"rcon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If set to true, use websocket RCON. If set to false use legacy, source engine RCON. Source engine RCON is DEPRECATED"},{"fullName":"reclaimmanager.reclaim_expire_minutes","parent":"reclaimmanager","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"120","description":"(Generated) Time in minutes after which an uncollected softcore death reclaim backpack expires and its contents are destroyed"},{"fullName":"relationshipmanager.acceptinvite","parent":"relationshipmanager","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Accepts a pending relationship invitation for the player who runs the command."},{"fullName":"relationshipmanager.addtoteam","parent":"relationshipmanager","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Adds the calling player to their existing team, 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saved between sessions; admin configurable"},{"fullName":"ridablehorse.debug","parent":"ridablehorse","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, draws debug visualisations for this system (seismic sensor range sphere, escape capture state, etc.); editor/admin-only"},{"fullName":"ridablehorse.decayminutes","parent":"ridablehorse","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"180","description":"How long before a horse dies unattended"},{"fullName":"ridablehorse.dungtimescale","parent":"ridablehorse","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Controls the time scaling applied to dung production by ridable horses."},{"fullName":"ridablehorse.groundangleupdaterate","parent":"ridablehorse","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0.05","description":"(Generated) Interval in seconds between ground angle recalculation updates for horse body tilting; 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The projected-mode fixup still applies — its particles simulate in local space and scale with the model; its trails stay gated until real rendering."},{"fullName":"satellite.crate_fire_duration","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"300","description":"Seconds the crash loot crates burn and stay unlootable after impact. All crates unlock together when this expires."},{"fullName":"satellite.debug","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Log crash-target search diagnostics (samples, blockers, reasons)"},{"fullName":"satellite.default_crash_radius","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"300","description":"Starting impact radius before thruster adjustments, in meters"},{"fullName":"satellite.descent_angle","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"45","description":"Angle (degrees from vertical) the satellite descends at. Higher = more horizontal streak across the sky. 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Phase 1 slides in to the phase-2 start point up until then, then the satellite drops at a speed timed to hit the ground exactly on schedule. The start point is placed at the satellite's finalDescentSpeed times this window, so lengthening it starts the descent higher rather than slowing the fall."},{"fullName":"satellite.final_descent_speed","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Speed (m/s) of the phase-2 physics descent (0 = use the satellite prefab's finalDescentSpeed). Together with final_descent_seconds this sets where phase 2 starts — speed times seconds back up the descent line — so e.g. 180s at 80 m/s starts the drop 14.4km out."},{"fullName":"satellite.flyover_altitude","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2500","description":"Altitude (m above the crash target) of the phase-2 flyover cruise. The satellite enters near-horizontally at this height, streaks across the sky, then bends into a dive onto the target from flyover_dive_distance out. 0 = disable the flyover and use the legacy straight-line descent at descent_angle."},{"fullName":"satellite.flyover_dive_distance","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1500","description":"Horizontal distance (m) from the crash target at which the flyover bends into its terminal dive. Smaller = a longer level cruise with a steeper final plunge."},{"fullName":"satellite.free_fuel","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"If true, firing satellite thrusters does not consume fuel"},{"fullName":"satellite.free_power","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"If true, powering up the satellite computer does not require any items"},{"fullName":"satellite.fuel_large_max","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"16","description":"Maximum fuel rolled for large satellites (3000-5000kg)"},{"fullName":"satellite.fuel_large_min","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"Minimum fuel rolled for large satellites (3000-5000kg)"},{"fullName":"satellite.fuel_max","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"36","description":"Hard maximum on generated fuel, applied after the per-size roll regardless of size"},{"fullName":"satellite.fuel_medium_max","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"26","description":"Maximum fuel rolled for medium satellites (1500-3000kg)"},{"fullName":"satellite.fuel_medium_min","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"16","description":"Minimum fuel rolled for medium satellites (1500-3000kg)"},{"fullName":"satellite.fuel_min","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"8","description":"Hard minimum on generated fuel, applied after the per-size roll regardless of size"},{"fullName":"satellite.fuel_small_max","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"36","description":"Maximum fuel rolled for small satellites (500-1500kg)"},{"fullName":"satellite.fuel_small_min","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"24","description":"Minimum fuel rolled for small satellites (500-1500kg)"},{"fullName":"satellite.initial_offset_attempts","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"8","description":"How many times to re-roll the initial random map position, re-checking the full crash-site acceptance each time, until a valid starting target is found. Guarantees the control phase never starts on an unusable spot."},{"fullName":"satellite.kill_radius","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"Radius (m) around the impact point cleared on crash — players killed, construction/deployables/vehicles destroyed, vegetation removed"},{"fullName":"satellite.lateral_distance","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"200","description":"Lateral offset multiplier per thruster fire (meters)"},{"fullName":"satellite.launch","parent":"satellite","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Dev: search for a safe crash site around the calling player using the exact same acceptance checks a control computer's lock-in uses (topology, water, unevenness, safezones, obstructions), then launch the full orbital descent there. Not a full session replica: searches around the player rather than a computer's semi-random targeting center, always does a fresh scan (no thruster-history reuse), and has no owning computer (no countdown screen, radius floor still enforced, no-build volume self-despawns after impact instead of being computer-managed): satellite.launch [radius]"},{"fullName":"satellite.launchquick","parent":"satellite","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Dev: exactly satellite.launch — same crash-site search and validation — but skips the wait: the satellite spawns already in phase 2, 30 seconds from impact, at the point of the descent path it would normally reach then: satellite.launchquick [radius]"},{"fullName":"satellite.min_crash_radius","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"Minimum crash radius in meters"},{"fullName":"satellite.nudge_distance_max","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"150","description":"Maximum random aim drift (meters) applied when tightening the impact radius"},{"fullName":"satellite.nudge_distance_min","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"Minimum random aim drift (meters) applied when tightening the impact radius, at a fully random angle so it can't be cancelled out exactly by the cardinal-direction lateral thrusters"},{"fullName":"satellite.obstruction_tc_reorder","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Crash targeting: use the tool-cupboard grid to test likely-occupied samples last, so a clear spot is usually found with fewer physics checks. The physics check stays authoritative."},{"fullName":"satellite.phase1_extra_distance","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"30000","description":"Extra distance (m) further out, along the descent line, that phase 1 starts. The satellite slides steadily from there in to the orbit point over phase 1, then phase 2 continues along the same line."},{"fullName":"satellite.phase1_grow_scale","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"4","description":"Multiplier the orbiting satellite's glow billboard grows to by the end of phase 1 (starts at 1x). Purely a visual telegraph; replicated because the grow runs client-side."},{"fullName":"satellite.random","parent":"satellite","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Trigger a satellite crash at a random valid position on the map"},{"fullName":"satellite.require_powerplant","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"If true, the satellite control computer can only be powered up while the power plant is active (powergrid stage 1+). Ignored when the powergrid system itself is disabled."},{"fullName":"satellite.reuse_last_crash_spot","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Crash targeting: before scanning, re-test the previously found crash spot. Small thruster nudges usually leave it valid, returning in a single check."},{"fullName":"satellite.rotation_strength","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"15","description":"Heading rotation per thruster fire (degrees)"},{"fullName":"satellite.shrink_expand_radius","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"25","description":"Impact radius change per thruster fire (meters)"},{"fullName":"satellite.site_check_physical_geometry","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Also raycast the crash-site footprint against real collision geometry, rejecting spots with rocks or scenery the heightmap can't see"},{"fullName":"satellite.site_clearance_radius","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"16","description":"Clearance (m) the crash-site search demands around a candidate — rejected if any player building, prevent-building volume or safezone is within this range. Kept separate from kill_radius so targeting standoff can exceed what the impact destroys; 16 matches the building-privilege radius, so a valid site is never inside a base's TC influence."},{"fullName":"satellite.site_footprint_radius","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"15","description":"Radius (m) around a candidate crash spot sampled for ground shape — roughly the crash remains footprint. Used both to reject unsuitable spots and to fit the spawned remains to the ground."},{"fullName":"satellite.site_max_slope","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"25","description":"Max overall ground slope (degrees) across the crash footprint before a spot is rejected"},{"fullName":"satellite.site_max_unevenness","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"Max terrain height deviation (m) from the crash footprint's best-fit plane before a spot is rejected as too uneven (cliff edges, crests, dips the remains meshes can't hide)"},{"fullName":"satellite.sky_trail","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Render the satellite's descent as a map-wide sky ribbon tracing the real flight path, visible from any distance at any draw distance setting. Rendered client-side from the entity's networked positions."},{"fullName":"satellite.sky_trail_age_fade","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Fade each point of the sky ribbon out over its lifetime (sky_trail_seconds), like a TrailRenderer — the streak continuously dissolves behind the satellite instead of holding full brightness until its points expire."},{"fullName":"satellite.sky_trail_drain_seconds","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"10","description":"Seconds the sky ribbon takes to drain away tail-first after the satellite crashes or is destroyed. The recorded point ages are compressed into this window, so the ribbon keeps shrinking exactly the way it does in flight, and the impact end of the streak is the last to go."},{"fullName":"satellite.sky_trail_max_length","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"0","description":"Maximum length of the sky ribbon in meters of flight path — the tail is trimmed to keep the ribbon at or under this. 0 = no length cap, letting the sky_trail_seconds lifetime fade own the tail instead of a hard cut."},{"fullName":"satellite.sky_trail_noise","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"1","description":"Meters of smooth random wobble baked into the sky ribbon as it's laid down, so the streak reads as turbulent rather than a perfect straight line. Keep it under the dish's size (~3m) or the trail visibly detaches from the model. 0 = perfectly straight."},{"fullName":"satellite.sky_trail_seconds","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"60","description":"Seconds of flight path the sky ribbon spans — its TrailRenderer-style lifetime: with sky_trail_age_fade on, points dissolve to nothing as they reach this age. Capped by the ribbon's internal point budget at ~128s."},{"fullName":"satellite.sky_trail_width_degrees","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"0.075","description":"On-screen thickness of the sky ribbon's head, in degrees of view angle — it holds the same apparent width whatever distance it's projected at, tapering to a point at the tail."},{"fullName":"satellite.targeting_budget_ms","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"Crash targeting: max milliseconds per frame spent scanning for a safe crash site. The scan resumes next frame when exceeded."},{"fullName":"satellite.targeting_coverage_factor","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"Crash targeting: candidate samples tested per clearance-footprint, i.e. per (targetingRadius/clearanceRadius)^2. The sample count scales with the targeting area, so a small circle runs far fewer checks than a large one. ~1.2 is bare geometric coverage (samples spaced ~one clearance apart); the default adds margin to catch tight gaps. Pushing it much higher mostly adds correlated, redundant checks."},{"fullName":"satellite.targeting_min_samples","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"8","description":"Crash targeting: minimum candidate samples per search, regardless of how small the targeting circle is. Floors the area-scaled sample count so a small but cluttered area still gets a fair number of attempts."},{"fullName":"satellite.thruster_extra_steps","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"When a thruster move finds no valid crash site, how many extra steps to take in the same direction before giving up. Fuel cost is linear in the number of steps taken (a 3-step move costs 3 fuel), and a further step isn't attempted if the player can't afford it."},{"fullName":"satellite.thruster_module_count","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"Thruster modules salvaged from fully harvesting the crash remains"},{"fullName":"satellite.thruster_module_min_condition","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.2","description":"Minimum condition fraction of salvaged thruster modules, regardless of how much fuel the satellite burned before lock-in"},{"fullName":"satellite.trail_alpha_scale","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"1","description":"Multiplier on the alpha of the satellite trails' authored colour gradients, saturating at full opacity — the authored fades drop to near-transparent within the first quarter of the trail, so values above 1 keep progressively more of its length visible. Applied alongside trail_time_scale as the trails switch on."},{"fullName":"satellite.trail_time_scale","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"1","description":"Multiplier on the authored lifetime of the satellite's trail renderers — a trail spans this many times the authored seconds of flight path, so it directly scales the visible streak length. Applied as the trails switch on (they sit out the projected far-distance stretch and only run once the satellite is drawn at its real position), so changes take effect at the next handover, not mid-trail. Replicated because trails render client-side."},{"fullName":"satellite.trigger","parent":"satellite","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Trigger a satellite crash at the calling player's position or optional coordinates, with an optional satellite mass (kg) driving loot like a computer-controlled crash: satellite.trigger [mass] or satellite.trigger [x z [mass]]"},{"fullName":"satellite.wreck_fire_duration","parent":"satellite","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"480","description":"Seconds the main wreck stays too hot to harvest after impact"},{"fullName":"scraptransporthelicopter.population","parent":"scraptransporthelicopter","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Population active on the server"},{"fullName":"sensecomponent.maxrefreshintervalseconds","parent":"sensecomponent","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Sets the maximum refresh interval, in seconds, for the sense component."},{"fullName":"sensecomponent.minrefreshintervalseconds","parent":"sensecomponent","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.2","description":"Sets the minimum refresh interval, in seconds, for the sense component."},{"fullName":"sentry.debugpreventduplicates","parent":"sentry","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Prevents auto turrets getting added more than once to the IO queue"},{"fullName":"sentry.hostileduration","parent":"sentry","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"120","description":"how long until something is considered hostile after it attacked"},{"fullName":"sentry.interferenceradius","parent":"sentry","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"40","description":"radius to check for other turrets"},{"fullName":"sentry.maxinterference","parent":"sentry","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"12","description":"max interference from other turrets"},{"fullName":"sentry.scantimer","parent":"sentry","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"How quickly can a turret acquire a potential target. Less is faster, but perf taxing"},{"fullName":"sentry.targetall","parent":"sentry","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"target everyone regardless of authorization"},{"fullName":"server.allowsorting","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Set to false to disable the storage adaptor sorting functionality"},{"fullName":"server.allowvineswinging","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"(Generated) When true, players can grab and swing on deployed vines; disable to prevent vine-swinging movement"},{"fullName":"server.anticheatid","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"xyza7891h6UjNfd0eb2HQGtaul0WhfvS","description":"(Generated) Easy Anti-Cheat product ID used to authenticate this server with EAC services"},{"fullName":"server.anticheatkey","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"OWUDFZmi9VNL/7VhGVSSmCWALKTltKw8ISepa0VXs60","description":"(Generated) Easy Anti-Cheat product key used alongside anticheatid for EAC server authentication"},{"fullName":"server.anticheatlog","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"200","description":"(Generated) Sets the EOS (Epic Online Services) anti-cheat log verbosity level; higher values produce more detailed anti-cheat diagnostic output"},{"fullName":"server.anticheattoken","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When true clients must provide a valid EAC token to connect; disable only for testing or modded environments"},{"fullName":"server.arrowarmor","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"(Generated) Global multiplier for armour effectiveness against arrow and bow damage; 1.0 = default"},{"fullName":"server.arrowdamage","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"(Generated) Global multiplier for all arrow and bow damage dealt; 1.0 = default, 2.0 = double damage"},{"fullName":"server.artificialtemperaturegrowablerange","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"4","description":"Sets the range used when applying artificial temperature effects to growable entities."},{"fullName":"server.authtimeout","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"60","description":"(Generated) Seconds an incoming connection has to complete authentication (Steam + EAC) before being forcibly disconnected"},{"fullName":"server.autouploadmap","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Automatically upload procedurally generated maps so that players download them (faster) instead of re-generating them"},{"fullName":"server.autouploadmapimages","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Automatically upload an image of the map, used to show the map in the server browser"},{"fullName":"server.backup","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Backup server folder"},{"fullName":"server.bag_quota_item_amount","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether item amounts are included when calculating the server’s bag quota."},{"fullName":"server.bansserverendpoint","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"HTTP API endpoint for centralized banning (see wiki)"},{"fullName":"server.bansserverfailuremode","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Failure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki)"},{"fullName":"server.bansservertimeout","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"Timeout (in seconds) for centralized banning web server requests"},{"fullName":"server.bleedingarmor","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"(Generated) Global multiplier for armour effectiveness against bleeding damage; 1.0 = default"},{"fullName":"server.bleedingdamage","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"(Generated) Global multiplier for all bleeding damage over time; 1.0 = default"},{"fullName":"server.botcount","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Returns the current number of bot (AI-controlled player) entities active on the server"},{"fullName":"server.branch","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Server branch tag used by the server browser to identify modded or experimental variants; leave empty for vanilla"},{"fullName":"server.broadcastplayvideo","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Sends a video URL to all connected players, causing the in-game video player to open and play the specified video on every client"},{"fullName":"server.bulletarmor","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"(Generated) Global multiplier for armour effectiveness against bullet damage; 1.0 = default"},{"fullName":"server.bulletdamage","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"(Generated) Global multiplier for all bullet damage dealt by firearms; 1.0 = default, 2.0 = double damage"},{"fullName":"server.bypassiteminputrestriction","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Allows items to be moved into containers that block item input"},{"fullName":"server.canequipbackpacksinair","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Allows backpack equipping while not grounded"},{"fullName":"server.ceilinglightgrowablerange","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"3","description":"(Generated) Radius in metres within which a ceiling light provides artificial light that counts toward a growable plant's light requirement"},{"fullName":"server.ceilinglightheightoffset","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"3","description":"(Generated) Vertical offset in metres added when checking whether a ceiling light illuminates a plant directly below it"},{"fullName":"server.censorplayerlist","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Censors the Steam player list to make player tracking more difficult"},{"fullName":"server.cheatreport","parent":"server","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Submits a cheat report to the server."},{"fullName":"server.cinematic","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Controls whether cinematic mode is enabled on the server."},{"fullName":"server.clear_bushes_radius","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Kills all server-side bush entities within a given radius of the calling player (or a specified world position); 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The port can be omitted if using the default port or a SRV DNS record is created."},{"fullName":"server.filefolderoverride","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Override the root storage folder for server files; leave empty to use the default server/identity path"},{"fullName":"server.filerequestbytesburst","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"4194304","description":"Burst of requested file data bytes each client can be sent before further requests are deferred. 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disabling may reduce server load but allows clients to manipulate fall damage"},{"fullName":"server.player_state_cache_count","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the number of player states currently held in the in-memory player state cache"},{"fullName":"server.player_state_cache_evictions","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the total number of player state cache entries evicted since server startup; high values suggest the cache size should be increased"},{"fullName":"server.player_state_cache_size","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"(Generated) Size of the LRU player-state cache; higher values keep more player states in memory, reducing disk reads when reconnecting players"},{"fullName":"server.playertimeout","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"60","description":"(Generated) Seconds of network inactivity before a connected player is timed out and disconnected"},{"fullName":"server.port","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"28015","description":"(Generated) UDP port the server listens on for player connections"},{"fullName":"server.premium","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Require a premium status account to connect to this server"},{"fullName":"server.premiumrecheckinterval","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"300","description":"How often to do premium status rechecks"},{"fullName":"server.premiumrecheckmaxbatchsize","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"Maximum number of players to recheck at a time"},{"fullName":"server.premiumrecheckminseconds","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"300","description":"Minimum time to recheck premium status for already connected players (in seconds)"},{"fullName":"server.premiumverifyendpoint","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"https://rust-api.facepunch.com/api/premium/verify","description":"Endpoint to use to check if players have premium status"},{"fullName":"server.printdecryptqueue","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Prints information about the server’s current decryption queue."},{"fullName":"server.printeyes","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Print the current player eyes."},{"fullName":"server.printpos","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Print the current player position."},{"fullName":"server.printposcenter","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Print the current player center position."},{"fullName":"server.printreadqueue","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the current server incoming network read queue depth (packet count and total byte size)"},{"fullName":"server.printreportstoconsole","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Should F7 reports from players be printed to console"},{"fullName":"server.printrot","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Print the current player rotation."},{"fullName":"server.printwipeid","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Prints the current wipe id of the sav"},{"fullName":"server.printwritequeue","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints the current server outgoing network write queue depth (packet count and total byte size)"},{"fullName":"server.pve","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) Enables PvE mode — players cannot damage other players; they can still be killed by NPCs and the environment"},{"fullName":"server.pvebulletdamagemultiplier","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"(Generated) Additional bullet damage multiplier applied only when players shoot NPCs or animals, stacks with bulletdamage"},{"fullName":"server.pvpbulletdamagemultiplier","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"(Generated) Additional bullet damage multiplier applied only in player-vs-player combat, stacks with bulletdamage"},{"fullName":"server.pvp_ttk_bullet","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"How much to increase time to kill bullets in pvp globally, 2.0 = twice as long, 0.5 = half as long"},{"fullName":"server.pvp_ttk_global","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"How much to increase time to kill in pvp globally, 2.0 = twice as long, 0.5 = half as long"},{"fullName":"server.pvp_ttk_melee","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"1","description":"How much to increase time to kill with melee in pvp globally, 2.0 = twice as long, 0.5 = half as long"},{"fullName":"server.queriespersecond","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2000","description":"(Generated) Maximum number of Steam server browser queries the server will respond to per second before rate-limiting"},{"fullName":"server.queryport","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"(Generated) UDP port used for Steam server browser queries; uses the game port if set to 0"},{"fullName":"server.radiation","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) Enables radiation zones at monuments; disabling removes all radiation hazards from the map"},{"fullName":"server.randomize_seed","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) Setting this to true assigns a new random value to the world generation seed; useful for wipe scripts that want a fresh random map each time"},{"fullName":"server.readcfg","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Reads and executes serverauto.cfg then server.cfg from the server's cfg folder, applying all saved convar values"},{"fullName":"server.rejoin_delay","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"300","description":"(Generated) Seconds a disconnected player must wait before they are allowed to rejoin the server; default is 300 seconds (5 minutes)"},{"fullName":"server.reportsserverendpoint","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"","description":"HTTP API endpoint for receiving F7 reports"},{"fullName":"server.reportsserverendpointkey","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"","description":"If set, this key will be included with any reports sent via reportsServerEndpoint (for validation)"},{"fullName":"server.repositionattachmentsonreskin","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Reposition attachments like storage adaptors if they have moved on reskins"},{"fullName":"server.resetrespawns","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Clear all static respawn points"},{"fullName":"server.resetserveremoji","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji"},{"fullName":"server.respawnatdeathposition","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"If a player presses the respawn button, respawn at their death location (for trailer filming)"},{"fullName":"server.respawnresetrange","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"50","description":"(Generated) Radius in metres around a player's death point — any sleeping bag or bed within this range is put on a respawn cooldown to prevent spawn-camping"},{"fullName":"server.respawntimeadditionbag","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0","description":"Bags will increase their respawn time by this much"},{"fullName":"server.respawntimeadditionbed","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0","description":"Beds will increase their respawn time by this much"},{"fullName":"server.respawnwithloadout","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"When a player respawns give them the loadout assigned to client.RespawnLoadout (created with inventory.saveloadout)"},{"fullName":"server.rewounddelay","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"60","description":"(Generated) Minimum seconds that must pass after a player recovers from being wounded before they can be put into the wounded state again"},{"fullName":"server.rpclog","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a sorted table of RPC identifiers, their string names, and cumulative call counts; requires rpclog_enabled = true"},{"fullName":"server.rpclog_enabled","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) Enables RPC call logging; must be true before the rpclog command will return data. Tracks how often each RPC is called"},{"fullName":"server.rust_relay_send_queue","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"(Generated) Prints the current server decryption queue depth"},{"fullName":"server.salt","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"(Generated) Secondary salt value mixed into procedural world generation; used to vary monument and road placement"},{"fullName":"server.save","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Force save the current game"},{"fullName":"server.savebackupcount","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"2","description":"(Generated) Number of rolling save-file backups to keep; each autosave rotates the oldest backup out"},{"fullName":"server.savecachesize","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"(Generated) Maximum byte size of the entity save cache used to accelerate autosaves; 0 means no hard limit"},{"fullName":"server.saveframebudget","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"MS per frame to spend warming up entity save caches"},{"fullName":"server.saveinterval","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"600","description":"(Generated) How often (in seconds) the server automatically saves the game world to disk; default is every 600 seconds (10 minutes)"},{"fullName":"server.schematime","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1800","description":"(Generated) How often (in seconds) the full entity schema is re-broadcast to all clients; default is every 1800 seconds"},{"fullName":"server.seed","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1337","description":"(Generated) Seed value used for procedural world generation; changing this produces a completely different map layout"},{"fullName":"server.sendnetworkupdate","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Send network update for all players"},{"fullName":"server.server_id","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"","description":"(Generated) Persistent unique identifier for this server instance, used when recording demos and for analytics attribution"},{"fullName":"server.setshowholstereditems","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Show holstered items on player bodies"},{"fullName":"server.showholstereditems","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, weapons and tools holstered on a player's back are visible on their character model to other players"},{"fullName":"server.skipdeathscreenfade","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Skip death screen fade"},{"fullName":"server.snapshot","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"This sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information."},{"fullName":"server.snapshottaskbatchcount","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"64","description":"UsePlayerUpdateJobs 2 related - how many snapshot messages to batch into 1 task"},{"fullName":"server.spawnvinetrees","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"(Generated) When true, vine tree variants are included during world generation; disable to remove all climbable vine trees from the map"},{"fullName":"server.sprinklereyeheightoffset","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"3","description":"(Generated) Vertical eye-height offset in metres used when raycasting to determine whether a sprinkler can water a given plant"},{"fullName":"server.sprinklerradius","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"3","description":"Sets the radius used by sprinklers on the server."},{"fullName":"server.stability","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) Enables structural stability simulation; when disabled buildings will not collapse even if their supports are destroyed"},{"fullName":"server.start","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Starts a server"},{"fullName":"server.statbackup","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) Enables automatic backups of server statistics data"},{"fullName":"server.stats","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) Enables collection and reporting of gameplay statistics such as kill counts, damage dealt and resource gathered"},{"fullName":"server.stop","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Stops a server"},{"fullName":"server.strictauth_eac","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When true players are kicked if EAC authentication fails; disable to allow players through even when EAC is unavailable"},{"fullName":"server.strictauth_steam","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When true players are kicked if Steam authentication fails; disable to allow connections when Steam auth servers are unreachable"},{"fullName":"server.tags","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"","description":"Comma-separated server browser tag values (see wiki)"},{"fullName":"server.tickrate","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"(Generated) Number of server simulation ticks per second; higher values improve responsiveness but increase CPU usage"},{"fullName":"server.tutorialenabled","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Controls whether the tutorial is enabled on this server"},{"fullName":"server.unlockrespawns","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Unlock all static respawn points"},{"fullName":"server.updatebatch","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"512","description":"(Generated) Number of entities processed per network update batch; lower values spread the load across more frames but increase total overhead"},{"fullName":"server.updatebatchspawn","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1024","description":"(Generated) Number of entities processed per batch during the initial spawn network update; higher values send more entities per frame during map load"},{"fullName":"server.url","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Server website URL displayed in the server browser; leave empty to show no link"},{"fullName":"server.uselegacysprinklerloadprocess","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"False","description":"(Generated) When true, uses the old sprinkler initialisation process when loading a save; enable if upgrading from an older server version to avoid sprinkler layout issues"},{"fullName":"server.uselegacyworkbenchinteraction","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Opens a loot panel when interacting with a workbench instead of going straight into the tech tree. Designed for backwards compatibility with mods."},{"fullName":"server.useminimumplantcondition","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, plants that would normally be in a critically poor condition are given a minimum viable condition score instead of immediately dying"},{"fullName":"server.useperplayerrequiredsystemconfig","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) Enables per-player required system configuration checks on connect; allows different requirements to be enforced for individual players"},{"fullName":"server.useplayerupdatejobs","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"Player Update parallelism mode: 3-4, Higher modes are faster but more experimental. 3 by default"},{"fullName":"server.useserverwiderequiredsystemconfig","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) Enables a server-wide required system configuration that all connecting clients must satisfy; used to enforce minimum hardware or software requirements"},{"fullName":"server.watercontainersleavewaterbehind","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"False","description":"When transferring water, should containers keep 1 water behind. Enabling this should help performance if water IO is causing performance loss"},{"fullName":"server.waterwellnpcsalesrefreshfrequency","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"How often (in hours) the water well NPC's update their sell orders"},{"fullName":"server.waterwheelworkbudgetms","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0.1","description":"How long per frame to spend on updating water wheel power generation and water info"},{"fullName":"server.workbenchtaxrate1","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"0","description":"How much of a tax to apply to tech unlocks at a level 1 workbench. 10 = additional 10% scrap cost"},{"fullName":"server.workbenchtaxrate2","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"0","description":"How much of a tax to apply to tech unlocks at a level 2 workbench. 10 = additional 10% scrap cost"},{"fullName":"server.workbenchtaxrate3","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"0","description":"How much of a tax to apply to tech unlocks at a level 3 workbench. 10 = additional 10% scrap cost"},{"fullName":"server.worldsize","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"4500","description":"(Generated) Width and height of the procedurally generated world in metres; larger values create a bigger map with more resources"},{"fullName":"server.woundedmaxfoodandwaterbonus","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0.25","description":"Maximum percent chance added to base wounded/incapacitated recovery chance, based on the player's food and water level"},{"fullName":"server.woundedrecoverchance","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0.2","description":"Base chance of recovery after crawling wounded state"},{"fullName":"server.woundingenabled","parent":"server","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Can players be wounded after receiving fatal damage"},{"fullName":"server.writecfg","parent":"server","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Writes config files"},{"fullName":"serverocclusion.occlusionvalidategroups","parent":"serverocclusion","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Validates that all server occlusion network groups are correctly mapped to their occlusion data; reports any inconsistencies found"},{"fullName":"serverocclusion.serverocclusiondebug","parent":"serverocclusion","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Tests occlusion visibility between two positions"},{"fullName":"shield.infiniteshieldblock","parent":"shield","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"Controls whether infinite shield blocking is enabled."},{"fullName":"signage.adminscanalwaysupdatesigns","parent":"signage","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"If true admins can always update signs, regardless of lock, build auth, etc"},{"fullName":"simpleshark.disable","parent":"simpleshark","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether the simple shark system is disabled on the server."},{"fullName":"simpleshark.forcesurfaceamount","parent":"simpleshark","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Controls the amount associated with forced surfacing in the simple shark subsystem."},{"fullName":"sleepingbag.assigntoplayer","parent":"sleepingbag","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Reassigns ownership of a sleeping bag (by entity ID) to the calling player; notifies both the old and new owner"},{"fullName":"sleepingbag.clearfromplayer","parent":"sleepingbag","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Clears ownership of a sleeping bag (by entity ID), setting the owner ID to 0 and removing it from the old owner's bag list"},{"fullName":"sleepingbag.useteamlabels","parent":"sleepingbag","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether sleeping bags use team labels."},{"fullName":"slotmachine.forcepayoutindex","parent":"slotmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"-1","description":"Sets the payout index that the slot machine system is forced to use."},{"fullName":"smallengine.maxthrustmultiplier","parent":"smallengine","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"1","description":"Sets the maximum thrust multiplier for small engines."},{"fullName":"snakehazard.population","parent":"snakehazard","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"Population active on the server, per square km"},{"fullName":"snowmobile.allowpassengeronly","parent":"snowmobile","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Allow mounting as a passenger when there's no driver"},{"fullName":"snowmobile.allterrain","parent":"snowmobile","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"If true, snowmobile goes fast on all terrain types"},{"fullName":"snowmobile.outsidedecayminutes","parent":"snowmobile","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1440","description":"How long before a snowmobile loses all its health while outside"},{"fullName":"softcore.raidwindow_allow_tc_authed","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"(Generated) Allow players authed on the target base tool cupboard to use explosives outside the window (renovate, or continue a raid after capturing the TC)"},{"fullName":"softcore.raidwindow_allow_twig","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"(Generated) Allow explosive damage to twig-grade building blocks even outside the raid window"},{"fullName":"softcore.raidwindow_block_extra_enabled","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"(Generated) Outside the window, also block a non-explosive damage type against non-twig building blocks (e.g. shotgunning down a stone wall). Melee is only affected by softcore.raidwindow_block_melee_doors"},{"fullName":"softcore.raidwindow_block_extra_type","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"8","description":"(Generated) Rust.DamageType value blocked against non-twig building blocks when softcore.raidwindow_block_extra_enabled is true (default 8 = Bullet, which covers guns and shotguns)"},{"fullName":"softcore.raidwindow_block_melee_doors","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"(Generated) Outside the window, block melee damage to doors so they can't be beaten down while the window is closed"},{"fullName":"softcore.raidwindow_block_mlrs","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"(Generated) Block launching MLRS rockets outside the raid window so they are not wasted"},{"fullName":"softcore.raidwindow_enabled","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"(Generated) Enable Softcore raid windows: explosive damage to building blocks is only allowed inside the configured daily time window"},{"fullName":"softcore.raidwindow_end_hour","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"21","description":"(Generated) Raid window end hour in server system local time, 0-24 (default 21 = 9pm). If end is less than start the window wraps past midnight"},{"fullName":"softcore.raidwindow_fresh_tc_seconds","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"3600","description":"(Generated) Seconds after a base's tool cupboard is placed during which the base can still be raided outside the window; 0 disables"},{"fullName":"softcore.raidwindow_hours_offset","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"0","description":"(Generated) Hours to widen the raid window on both sides for timezone spread (1 = opens one hour earlier and closes one hour later)"},{"fullName":"softcore.raidwindow_start_hour","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"18","description":"(Generated) Raid window start hour in server system local time, 0-24 (default 18 = 6pm)"},{"fullName":"softcore.raidwindow_status","parent":"softcore","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Print the current raid-window state: server local time, effective hours, and whether the window is open right now"},{"fullName":"softcore.raidwindow_weekend_enabled","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"False","description":"(Generated) Use separate raid hours on Saturday and Sunday"},{"fullName":"softcore.raidwindow_weekend_end_hour","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"22","description":"(Generated) Weekend raid window end hour, server local time (used when softcore.raidwindow_weekend_enabled is true)"},{"fullName":"softcore.raidwindow_weekend_start_hour","parent":"softcore","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"17","description":"(Generated) Weekend raid window start hour, server local time (used when softcore.raidwindow_weekend_enabled is true)"},{"fullName":"solarpanel.sunupdatebudgetms","parent":"solarpanel","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0.05","description":"Controls the server-side processing time budget, in milliseconds, for solar panel sun updates."},{"fullName":"spawn.cargoshipdockingtest","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Spawns a cargo ship and initiates the harbor docking test sequence at the specified docking path index; used to test cargo ship docking behaviour at harbors"},{"fullName":"spawn.cargoshipevent","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Spawns a cargo ship and starts the cargo ship event immediately, bypassing the normal random event scheduler"},{"fullName":"spawn.ch47event","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Triggers a CH47 Chinook scientist event targeting the calling player position; optionally pass a start distance in metres (default 300)"},{"fullName":"spawn.delete_all_populations","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Deletes all entities from every active population spawner on the server at once; effectively despawns all wildlife, NPCs, and resource nodes"},{"fullName":"spawn.delete_populations","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Deletes all spawned entities belonging to the named population(s); pass one or more population names as arguments to target specific groups"},{"fullName":"spawn.dump_map","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Generates a debug spawn map for a named population, simulating up to the given number of spawn attempts and reporting how many would succeed; used to diagnose spawn point coverage"},{"fullName":"spawn.fill_groups","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Fills all spawn groups to their maximum count without waiting for the normal tick interval"},{"fullName":"spawn.fill_individuals","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Immediately respawns all individually tracked entities that are currently missing, bypassing the normal tick_individuals delay"},{"fullName":"spawn.fill_populations","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Immediately fills all population spawners to their target density; useful after a wipe or server restart to skip the gradual ramp-up period"},{"fullName":"spawn.loot_population_test","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"If set the loot spawn system will consider this the player count, not the actual player count. Useful for testing"},{"fullName":"spawn.max_density","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"(Generated) Maximum population density scalar; controls the upper bound for how densely spawnable items fill their designated spawn areas at high player counts"},{"fullName":"spawn.max_rate","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"(Generated) Maximum spawn rate scalar applied to NPC/resource population spawning; the spawn tick rate scales up to this value as player count increases"},{"fullName":"spawn.min_density","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"(Generated) Minimum population density scalar; controls the lower bound for how densely spawnable items fill their designated spawn areas at low player counts"},{"fullName":"spawn.min_rate","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"(Generated) Minimum spawn rate scalar applied to NPC/resource population spawning; lower values slow down respawn ticking when server population is low"},{"fullName":"spawn.ore_map","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Renders a PNG of every spawned ore nodes location to <rootFolder>/debug/ore-nodes.png (blue rings = safezones)"},{"fullName":"spawn.player_base","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"(Generated) Base player count used when computing population spawn rates; below this value player_scale group rates are not yet applied"},{"fullName":"spawn.player_scale","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"(Generated) Multiplier applied to group spawn rates based on current player count relative to player_base; higher values cause more group spawns as the server fills up"},{"fullName":"spawn.population_cap_rate","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"300","description":"When scaling loot respawn rates by population, this will be considered the 'max' population, preventing loot speeding up if player counts are above this"},{"fullName":"spawn.report","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a spawn handler report listing all populations, their current count, target count, and fill percentage; pass true for detailed mode or a name filter as a second argument"},{"fullName":"spawn.reset_groups","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Clears all spawn groups of already spawned entities, then re-fills them"},{"fullName":"spawn.respawn_groups","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, spawn groups (monument NPCs, timed event spawners) will respawn their entities after they are cleared"},{"fullName":"spawn.respawn_individuals","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, individually tracked entities (e.g. specific persistent NPCs) will respawn after a delay when destroyed"},{"fullName":"spawn.respawnloot_all","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Respawns loot in all loot containers currently on the server"},{"fullName":"spawn.respawnloot_lookingat","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Respawns loot in the loot container currently being looked at"},{"fullName":"spawn.respawnloot_radius","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Respawns loot in all loot containers within the given radius"},{"fullName":"spawn.respawn_populations","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, population spawners (animals, NPCs, resources) will respawn entities over time as they are killed or harvested"},{"fullName":"spawn.scalars","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a table of current spawn scalar values including player fraction, excess, population rate, density, and group rate; pass --json for machine-readable output"},{"fullName":"spawn.simulate_loot","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"<iterations> - Simulates a number of iterations on the closest loot container and sums up the items spawned"},{"fullName":"spawn.svshielddummy","parent":"spawn","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Server-side handler that spawns a dummy player entity at the given position and direction loaded with the Shields loadout, optionally holstering the shield; triggered by spawn.shielddummy"},{"fullName":"spawn.tick_individuals","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"300","description":"(Generated) Interval in seconds between individual entity respawn ticks; controls how frequently the server checks for and respawns dead individual entities"},{"fullName":"spawn.tick_populations","parent":"spawn","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"60","description":"(Generated) Interval in seconds between population spawn ticks; lower values cause populations to refill faster but increase server CPU load"},{"fullName":"stability.accuracy","parent":"stability","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.001","description":"(Generated) Floating-point tolerance used when comparing stability values during propagation; smaller values are more precise but can cause more recalculations"},{"fullName":"stability.collapse","parent":"stability","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.05","description":"(Generated) Stability value below which a building block is considered unsupported and will collapse; default 0.05 means blocks below 5% support fall"},{"fullName":"stability.log_ground_missing_death","parent":"stability","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, logs when entities die because their ground support entity was destroyed or is missing"},{"fullName":"stability.log_stability_death","parent":"stability","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, logs each entity death caused by a stability collapse to the server console with position and prefab name"},{"fullName":"stability.log_stability_updates","parent":"stability","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, logs every stability value change during propagation; very verbose, use only for targeted debugging"},{"fullName":"stability.refresh_stability","parent":"stability","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Forces an immediate recalculation of stability for all building blocks in the world; expensive on large bases"},{"fullName":"stability.stabilityqueue","parent":"stability","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"9","description":"(Generated) Maximum time in seconds that stability update jobs can run per server tick before being deferred to the next tick"},{"fullName":"stability.strikes","parent":"stability","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"(Generated) Number of stability propagation iterations performed per tick; higher values resolve complex multi-block stability chains faster at the cost of CPU time"},{"fullName":"stability.surroundingsqueue","parent":"stability","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"(Generated) Maximum time in seconds that surrounding-support check jobs can run per server tick before deferral"},{"fullName":"stability.verbose","parent":"stability","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"(Generated) Verbosity level for stability system logging; 0 = silent, higher values print more detail about stability calculations and propagation"},{"fullName":"stag.population","parent":"stag","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"3","description":"Population active on the server, per square km"},{"fullName":"stash.reveal_tick_rate","parent":"stash","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"(Generated) Interval in seconds between player-detection ticks for the stash container reveal mechanic; registered as stash.reveal_tick_rate"},{"fullName":"steam.server_allow_steam_nicknames","parent":"steam","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether Steam nicknames are allowed on the server."},{"fullName":"storagecontainer.canrequireauthifnolock","parent":"storagecontainer","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, storage containers without a lock can still require tool cupboard auth to access; default false"},{"fullName":"storagecontainer.corpseitemssavedpercent","parent":"storagecontainer","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"(Generated) Fraction of items preserved when a storage container spawns a death corpse; 0.5 = 50% of items survive the container death"},{"fullName":"storagecontainer.dropcorpseondeath","parent":"storagecontainer","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, storage containers that die spawn a loot corpse containing their items; when false items are destroyed"},{"fullName":"supply.call","parent":"supply","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Calls in a supply drop to a specific grid coordinate or position; useful for testing supply crate loot tables and airdrop pathing"},{"fullName":"supply.drop","parent":"supply","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Spawns a supply drop at the calling admin or player position; the drop falls from the sky with a parachute like a naturally occurring airdrop"},{"fullName":"system.cpu_affinity","parent":"system","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Sets the CPU core affinity mask for the process using comma-separated core indices or dash-separated ranges (e.g. 0,2-5)"},{"fullName":"system.cpu_priority","parent":"system","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Sets the OS process priority class (belownormal, normal, abovenormal, high); Idle and Realtime are blocked; not supported on OSX"},{"fullName":"telephonemanager.maxcalllength","parent":"telephonemanager","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"120","description":"(Generated) Maximum duration in seconds a telephone call can remain active before it is automatically terminated"},{"fullName":"telephonemanager.maxconcurrentcalls","parent":"telephonemanager","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"(Generated) Maximum number of simultaneous active telephone calls allowed on the server at any time"},{"fullName":"telephonemanager.printallphones","parent":"telephonemanager","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a table of all registered telephone entities showing their number, directory name, and world position"},{"fullName":"ticklogging.tick_uploader_lifetime","parent":"ticklogging","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"60","description":"Sets the lifetime of the tick logging uploader."},{"fullName":"tiger.population","parent":"tiger","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.5","description":"Population active on the server, per square km"},{"fullName":"tigerfsm.chargerange","parent":"tigerfsm","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"20","description":"The range at which the tiger will charge instead of fleeing if aimed at"},{"fullName":"tigersneaktelegraphgrowl.minangle","parent":"tigersneaktelegraphgrowl","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"60","description":"Minimum angle for the tiger to growl when stalking a player"},{"fullName":"tigersneaktelegraphgrowl.mintimebetweengrowls","parent":"tigersneaktelegraphgrowl","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"Time between growls when stalking a player"},{"fullName":"time.cl_maxstepsperframe","parent":"time","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"2","description":"The maximum amount physics ticks per frame on clients. If things are taking too long, time slows down"},{"fullName":"time.cl_steps","parent":"time","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"32","description":"Desired physics ticks per second on clients"},{"fullName":"time.missiontimerscale","parent":"time","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"1","description":"Controls the time scale applied to mission timers."},{"fullName":"time.pausewhileloading","parent":"time","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether time progression is paused while the server is loading."},{"fullName":"time.sv_maxstepsperframe","parent":"time","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"The maximum amount physics ticks per frame on the server. If things are taking too long, time slows down"},{"fullName":"time.sv_steps","parent":"time","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"16","description":"Desired physics ticks per second on the server"},{"fullName":"time.timescale","parent":"time","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"Controls the server’s time scale. The default value is 1."},{"fullName":"traincar.decayminutes","parent":"traincar","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"30","description":"How long before a train car despawns"},{"fullName":"traincar.killofftracktrains","parent":"traincar","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Should train cars that are not spawned near train tracks be killed instantly (default = true)"},{"fullName":"traincar.population","parent":"traincar","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2.3","description":"Population active on the server"},{"fullName":"traincar.trainturretinaccuratepervelocity","parent":"traincar","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.1","description":"Chance to miss per m/s of velocity for turrets shooting players on moving trains"},{"fullName":"traincar.wagons_per_engine","parent":"traincar","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"Ratio of wagons to train engines that spawn"},{"fullName":"traincarunloadable.decayminutesafterunload","parent":"traincarunloadable","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"How long before an unloadable train car despawns afer being unloaded"},{"fullName":"traincouplingcontroller.max_couple_speed","parent":"traincouplingcontroller","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"9","description":"Maximum difference in velocity for train cars to couple"},{"fullName":"travellingvendor.alive_time_seconds","parent":"travellingvendor","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1800","description":"(Generated) Maximum lifetime in seconds before the Travelling Vendor despawns; default 1800s (30 minutes)"},{"fullName":"travellingvendor.attempt_pullovers","parent":"travellingvendor","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, the Travelling Vendor will attempt to stop for players and perform pullover interactions along its route"},{"fullName":"travellingvendor.max_speed","parent":"travellingvendor","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"5","description":"Sets the maximum speed of the travelling vendor."},{"fullName":"travellingvendor.should_destroy_buildings","parent":"travellingvendor","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, the Travelling Vendor will destroy player-placed buildings that block its ring road path"},{"fullName":"travellingvendor.should_spawn","parent":"travellingvendor","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, the Travelling Vendor NPC is eligible to spawn on the server ring road; disable to prevent vendor spawning"},{"fullName":"travellingvendor.spawn","parent":"travellingvendor","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Spawns a Travelling Vendor at the calling player's position on the nearest ring road; registered as travellingvendor.spawn"},{"fullName":"travellingvendor.startevent","parent":"travellingvendor","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Spawns a Travelling Vendor event instance; registered as travellingvendor.startevent"},{"fullName":"tree.global_broadcast","parent":"tree","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, tree harvest events are broadcast to all connected clients, not just nearby players; useful for testing tree sync across the network"},{"fullName":"tree.simplified_collider","parent":"tree","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, trees use a simplified capsule collider instead of the full mesh collider, reducing physics CPU cost at the expense of collision accuracy"},{"fullName":"treemanager.cellsize","parent":"treemanager","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"Define cell size(in m) of a grid for trees  - only has effect on world load and must be > 1. This affects how much data we send per tree cell(bigger the cell - more trees we have to send). The smaller the cell, the more cells we have to process and the more memory we need per player to track what's left to send(gridSize ^ 2 / 8 bytes). We readjust CellSize to ensure gridSize never exceeds 512."},{"fullName":"treemanager.enabletreestreaming","parent":"treemanager","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, tree data is streamed to players based on proximity rather than sending all trees at connect; reduces initial bandwidth"},{"fullName":"treemanager.playerbudgetms","parent":"treemanager","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.01","description":"(Generated) Per-frame CPU budget in milliseconds allocated to sending tree streaming data per player"},{"fullName":"treemanager.updatebudgetms","parent":"treemanager","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"(Generated) Total per-frame CPU budget in milliseconds for the tree streaming update system"},{"fullName":"treemanager.uselazyserialization","parent":"treemanager","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens."},{"fullName":"triggerbase.clearexcludelayers","parent":"triggerbase","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Removes the exclude layer configuration from all registered TriggerBase instances, resetting them to detect all layers"},{"fullName":"triggerbase.setexcludelayers","parent":"triggerbase","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Applies the configured exclude layer mask to all registered TriggerBase instances to filter out unwanted layer detections"},{"fullName":"triggerbase.useexcludelayers","parent":"triggerbase","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) When enabled, triggers use an exclude layer mask to filter out specific physics layers from trigger detection; toggling clears or sets all active triggers"},{"fullName":"triggerboatmagnet.boatmagnetsenabled","parent":"triggerboatmagnet","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, boat building station magnets are active and will magnetically attract compatible boat building blocks into position"},{"fullName":"triggerparent.allowtriggersleeping","parent":"triggerparent","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Allow triggers to sleep if both they and their contents are stationary (TickMode 1 only)"},{"fullName":"triggerparent.sleeping_trigger_mask_epsilon","parent":"triggerparent","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.001","description":"world units a trigger can move in WS before it is woken"},{"fullName":"triggerparent.tickmode","parent":"triggerparent","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"0 - old InvokeHandler, 1 - Jobs"},{"fullName":"triggerparentdelayedexit.disable_delayed_exit","parent":"triggerparentdelayedexit","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Makes TriggerParentDelayedExit act as a TriggerParent again"},{"fullName":"tugboat.tugcorpseseconds","parent":"tugboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"7200","description":"Sets how long a tugboat corpse persists, in seconds."},{"fullName":"tugboat.tugdecayminutes","parent":"tugboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2160","description":"How long before a tugboat loses all its health while outside"},{"fullName":"tugboat.tugdecaystartdelayminutes","parent":"tugboat","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1440","description":"How long until decay begins after the tugboat was last used"},{"fullName":"tutorialisland.debugislandpositions","parent":"tutorialisland","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Displays debug information about tutorial island positions."},{"fullName":"tutorialisland.enforcetrespasschecks","parent":"tutorialisland","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether trespass checks are enforced on the tutorial island."},{"fullName":"tutorialisland.overridetutoriallocation","parent":"tutorialisland","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"(0.00, 0.00, 0.00)","description":"Will place the tutorial as close as possible to this pos, only for debugging"},{"fullName":"tutorialisland.spawntutorialislandfornewplayer","parent":"tutorialisland","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"True","description":"Controls whether a tutorial island is spawned for new players."},{"fullName":"vddraw.setisrecording","parent":"vddraw","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Toggles or explicitly sets VDDraw recording state; when enabled starts capturing DDraw commands for replay; when disabled stops recording"},{"fullName":"vehicle.autohover","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Toggles auto-hover mode on the mini-helicopter the calling player is piloting, maintaining altitude automatically without pilot input"},{"fullName":"vehicle.boat_corpse_seconds","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"300","description":"Controls how long boat corpses remain before being removed."},{"fullName":"vehicle.boatdriftinfo","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Print out boat drift status for all boats"},{"fullName":"vehicle.carwrecks","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Determines whether modular cars turn into wrecks when destroyed, or just immediately gib. Default: true"},{"fullName":"vehicle.cinematictrains","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"If true, trains always explode when destroyed, and hitting a barrier always destroys the train immediately. Default: false"},{"fullName":"vehicle.deepseaportal_boundary_force_start_distance","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10","description":"(Generated) Distance in metres from a deep-sea portal boundary at which the repulsion force activates for vehicles"},{"fullName":"vehicle.disable_wheels_when_sleeping","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"(Generated) When enabled, wheel colliders are disabled on vehicles that have gone to sleep in the physics engine, reducing CPU overhead for parked vehicles"},{"fullName":"vehicle.fixcars","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Fixes up vehicles within 10m of the player by repairing to full hp, adding fuel to engines, and more"},{"fullName":"vehicle.killboats","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Destroys all boat vehicles (rowboats, RHIBs) currently spawned on the server"},{"fullName":"vehicle.killcars","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Destroys all modular car vehicles currently spawned on the server"},{"fullName":"vehicle.killdrones","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Destroys all drone vehicles currently spawned on the server"},{"fullName":"vehicle.killminis","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Destroys all minicopter vehicles currently spawned on the server"},{"fullName":"vehicle.killmotorbikes","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Destroys all motorbike vehicles currently spawned on the server"},{"fullName":"vehicle.killpushbikes","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Destroys all push bike vehicles currently spawned on the server"},{"fullName":"vehicle.killscraphelis","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Destroys all scrap transport helicopter vehicles currently spawned on the server"},{"fullName":"vehicle.killtrains","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Destroys all train vehicles currently spawned on the server"},{"fullName":"vehicle.stop_all_trains","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Immediately stops all train entities on the server, zeroing their speed; useful for clearing deadlocked train paths"},{"fullName":"vehicle.swapseats","parent":"vehicle","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Swaps the player's seat within a vehicle."},{"fullName":"vehicle.swaptoseat","parent":"vehicle","variable":false,"serverAdmin":false,"serverUser":true,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Switches the player to a different seat in a vehicle."},{"fullName":"vehicle.train_accel_force","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"50000","description":"Acceleration force used by vehicle.train_speed (default 50000, same as train engine force)"},{"fullName":"vehicle.train_brake_force","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"50000","description":"Braking force used by vehicle.train_stop (default 50000, same as train engine force)"},{"fullName":"vehicle.train_list","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"List all train engines with their entity IDs and current speeds."},{"fullName":"vehicle.trainskeeprunning","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Determines whether trains stop automatically when there's no-one on them. Default: false"},{"fullName":"vehicle.train_speed","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Set a train's target speed in km/h. Usage: vehicle.train_speed <km/h> (look-at) or vehicle.train_speed <id> <km/h>. Negative = reverse."},{"fullName":"vehicle.train_speed_all","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Set all trains to the same target speed in km/h. Usage: vehicle.train_speed_all <km/h>. Negative = reverse."},{"fullName":"vehicle.train_stop","parent":"vehicle","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Gradually brake a train to a stop. Usage: vehicle.train_stop (look-at) or vehicle.train_stop <id>."},{"fullName":"vehicle.vehiclesdroploot","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Determines whether vehicles drop storage items when destroyed. Default: true"},{"fullName":"vehicle.world_boundary_force_offset","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"25","description":"(Generated) Additional offset applied to the world boundary force zone, extending the buffer zone inside the boundary before the force ramps up"},{"fullName":"vehicle.world_boundary_force_start_distance","parent":"vehicle","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"(Generated) Distance in metres from the world boundary at which a repulsion force starts pushing vehicles back inward; prevents vehicles from leaving the playable area"},{"fullName":"vendingmachine.clearallvendingcustomerhistory","parent":"vendingmachine","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Wipe the backend customer stats data on all vending machines. Slow operation."},{"fullName":"vendingmachine.clearallvendinghistory","parent":"vendingmachine","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Wipe the backend stats data on all vending machines. Slow operation."},{"fullName":"vendingmachine.max_history","parent":"vendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10000","description":"Sets the maximum number of vending machine history entries retained by the server."},{"fullName":"vendingmachine.max_processed","parent":"vendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"10000","description":"Sets the maximum processing limit used by the vending machine subsystem."},{"fullName":"vendingmachine.max_returned","parent":"vendingmachine","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"100","description":"Sets the maximum return limit used by the vending machine subsystem."},{"fullName":"vinemountable.allowchaining","parent":"vinemountable","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether chaining is allowed for mountable vines."},{"fullName":"vis.attack","parent":"vis","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Enables or disables attack-related visualization on the server."},{"fullName":"vis.damage","parent":"vis","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether damage-related visualization is enabled on the server."},{"fullName":"vis.hitboxes","parent":"vis","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether hitbox visualization is enabled."},{"fullName":"vis.lineofsight","parent":"vis","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether line-of-sight visualization is enabled on the server."},{"fullName":"vis.protection","parent":"vis","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether protection-related visualization is enabled."},{"fullName":"vis.sense","parent":"vis","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether sense-related visualization is enabled on the server."},{"fullName":"vis.triggers","parent":"vis","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether trigger volumes are shown by the server’s visualization system."},{"fullName":"vis.weakspots","parent":"vis","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether weak spots are displayed by the visualization system."},{"fullName":"voice.togglevoicerangeboost","parent":"voice","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Enabled/disables voice range boost for a player eg. ToggleVoiceRangeBoost sam 1"},{"fullName":"voice.voicerangeboostamount","parent":"voice","variable":true,"serverAdmin":true,"serverUser":false,"client":true,"replicated":true,"saved":true,"rconOnly":false,"defaultValue":"50","description":"Controls the amount of range added by the voice communication range boost."},{"fullName":"watercatcher.forceenableconditionalspawning","parent":"watercatcher","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Debug flag to force enable conditional spawning for all water catchers, regardless of their individual settings."},{"fullName":"watercatcher.watercatcherbudgetms","parent":"watercatcher","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":true,"rconOnly":false,"defaultValue":"0.1","description":"Sets the server-side processing time budget for the water catcher subsystem, in milliseconds."},{"fullName":"watertreatmentswitchbroadcast.get_num_listeners","parent":"watertreatmentswitchbroadcast","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Returns the number of listeners for the Water Treatment switch broadcast subsystem."},{"fullName":"watertreatmentswitchbroadcast.senddebugbroadcast","parent":"watertreatmentswitchbroadcast","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Force the water treatment switch broadcast on/off for testing. 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the radius used when choosing a new reposition destination for a wildlife hazard"},{"fullName":"wildlifehazard.repositiontimermultiplier","parent":"wildlifehazard","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1","description":"(Generated) Global multiplier applied to the cooldown timer between wildlife hazard reposition attempts"},{"fullName":"wipetimer.days_to_add_test","parent":"wipetimer","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"(Generated) Number of days to add to the server's wipe timer during testing; registered as wipetimer.days_to_add_test; 0 = no 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remaining"},{"fullName":"wipetimer.wipecronoverride","parent":"wipetimer","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Custom cron expression for the wipe schedule. Overrides all other convars (except wipeUnixTimestampOverride) if set. Uses Cronos as a parser: https://github.com/HangfireIO/Cronos/"},{"fullName":"wipetimer.wipedayofweek","parent":"wipetimer","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"4","description":"0=sun,1=mon,2=tues,3=wed,4=thur,5=fri,6=sat"},{"fullName":"wipetimer.wipehourofday","parent":"wipetimer","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"19","description":"Which hour to wipe? 14.5 = 2:30pm"},{"fullName":"wipetimer.wipetimezone","parent":"wipetimer","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"Europe/London","description":"The timezone to use for wipes. Defaults to the server's time zone if not set or invalid. Value should be a TZ identifier as seen here: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones"},{"fullName":"wipetimer.wipeunixtimestampoverride","parent":"wipetimer","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Unix timestamp (seconds) for the upcoming wipe. Overrides all other convars if set to a time in the future."},{"fullName":"wolf2.population","parent":"wolf2","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"Population active on the server, per square km"},{"fullName":"workbench.comfortradiusscale","parent":"workbench","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0.95","description":"Controls the scale factor applied to workbench comfort radii."},{"fullName":"workbench.scalecomfortradius","parent":"workbench","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether the workbench comfort radius is scaled."},{"fullName":"workbench.skipclearancechecks","parent":"workbench","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"Controls whether workbench clearance checks are skipped. When enabled, the server bypasses these checks."},{"fullName":"workshop.print_approved_skins","parent":"workshop","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a list of all workshop-approved skins on the server with their item short names and approved skin IDs"},{"fullName":"world.cache","parent":"world","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"True","description":"Controls whether world caching is enabled on the server."},{"fullName":"world.configfile","parent":"world","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Path to a world generation config file used by the procedural map generator; used when configString is empty"},{"fullName":"world.configstring","parent":"world","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) World generation config string passed directly to the procedural map generator; overrides the config file if set"},{"fullName":"world.drawbounds","parent":"world","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Draws flat wireframe boxes in the world showing world bounds (red), terrain margin (yellow), deep sea bounds (cyan), and portal bounds (green/magenta) for the given duration in seconds"},{"fullName":"world.monuments","parent":"world","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Prints a table of all monuments on the current map including type, display name, prefab path, and world position; admin/developer only"},{"fullName":"world.renderlabs","parent":"world","variable":false,"serverAdmin":true,"serverUser":false,"client":true,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Renders a PNG of the current map's underwater labs, for a specific floor"},{"fullName":"world.rendermap","parent":"world","variable":false,"serverAdmin":true,"serverUser":false,"client":true,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Renders a high resolution PNG of the current map"},{"fullName":"world.rendertunnels","parent":"world","variable":false,"serverAdmin":true,"serverUser":false,"client":true,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Renders a PNG of the current map's tunnel network"},{"fullName":"xmas.enabled","parent":"xmas","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"False","description":"(Generated) Enables the Christmas event on the server, activating Christmas-themed loot spawns, trees, and holiday gift mechanics"},{"fullName":"xmas.giftsperplayer","parent":"xmas","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"2","description":"(Generated) Target number of gift entities to maintain per connected player during the xmas event; controls overall gift density on the server"},{"fullName":"xmas.refill","parent":"xmas","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"(Generated) Manually triggers a Christmas gift spawn pass, filling the world with gifts up to the giftsPerPlayer target for all connected players"},{"fullName":"xmas.spawnattempts","parent":"xmas","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"5","description":"(Generated) Number of spawn attempts made per player when trying to place Christmas gifts during refill; higher values increase fill reliability in cluttered areas"},{"fullName":"xmas.spawnrange","parent":"xmas","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"40","description":"(Generated) Radius in metres around each player within which Christmas gift entities are spawned during the xmas event refill"},{"fullName":"xmasdungeon.playerdetectrange","parent":"xmasdungeon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"30","description":"How far we detect players from our inside/outside"},{"fullName":"xmasdungeon.xmaslifetime","parent":"xmasdungeon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"1200","description":"How long each active dungeon should last before dying"},{"fullName":"xmasdungeon.xmaspopulation","parent":"xmasdungeon","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Population active on the server"},{"fullName":"ziplinelaunchpoint.highlight","parent":"ziplinelaunchpoint","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Highlights zipline launch points on the server."},{"fullName":"ziplinelaunchpoint.report","parent":"ziplinelaunchpoint","variable":false,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"","description":"Reports information about zipline launch points on the server."},{"fullName":"zombie.population","parent":"zombie","variable":true,"serverAdmin":true,"serverUser":false,"client":false,"replicated":false,"saved":false,"rconOnly":false,"defaultValue":"0","description":"Population active on the server, per square km"}]}